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PeaceIsland

PeaceIsland

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PeaceIsland activity

Multimedia & Metropoli

So, the last time we spoke, I reflected upon the sheer amount of background information the game was requiring.  This past week, we branched out from that and started getting serious about assembling more of the various pieces of media and art that the game will require, goi...

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New Approaches and Old Factories.

Before I get into the meat of things, I wanted to share a particularly nice piece of art we got in for Peace Island - The game's title in Arabic Calligraphy, in the shape of a cat:

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On World Building & Amusement Parks

This week was another one of those stretches where I found myself tackling stuff I never thought I would be doing. 

As you might remember from last update, the Free Island Rep...

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On Icebergs & Alphas

It's been somewhat of a busy week- our revised  website went up, The AI for the "Invasive species" continues to be developed (...

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A Day Late, but NOT A Dollar Short.

I'LL BE HONEST WITH YA'LL:

I spent half of the last week down in New Jersey, helping out an old friend and consulting with some old business associates (and YES- one of them was named "Vinnie.")

I used to live in this neighborhood, and it's ni...

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Good thing it's always autumn on Peace Island...

...because we're getting into the deep part of the Maine winter here in Portland.  There comes a time in mid-January where the snows have laid on the ground for weeks, and in places fossilized into a substance as slippery as grease and unyielding as tempered steel.

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Rollin' Rollin' Rollin, though the streams are swollen...

As I have oft stated here, the strangest, yet most wonderful transition Peace Island has taken as a project has been the transformation it has undergone over the past year.  

...

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A CRAZY week...

First off, one of our main development machines was offline for two workdays, due to hardware conflict issues.  However, thanks to the talented bunch of folks we've assembled, development on the game didn't suffer too much.  

2020-01-08 01:03:01 +0000 UTC View Post

The depths of winter, and postcards...

While I've long since grown used to the cold and precipitations associated with Maine winters, these are still the weeks I dread: when the sun sets right after 4PM and night falls at an hour you would us...

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Technical Debt...

This week has been a slow one- admittedly, because I believe that all of us have been busting our collective butts, and deserved both the weekend, and at least two days off for the inclement holiday.

However, that doesn't mean that progress hasn't been made! View Post

Progress on all fronts!

I'll start off with Mac alpha news:

We went ahead and priority-shipped our workhorse Mac to our chief backend developers in New York.  

Due to the recent increase of interest in the Peace Island project, Laura and I simply don't have the waking hours to handle s...

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So, it's been a crazy few days!

I guess we should first welcome all the new supporters!

The internet works in mysterious ways...  We're still trying to figure out the initial cause,...

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Stable 0.8 Mac alpha achieved!!!

As you can see, Gary isn't too enthused, but for us, this is a GREAT step forward...

The issue here is the project itself...

I had spent about 18 months creating the...

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It has been a while since we've posted publicly about where we are...

...But before we get into that- I want to assure the Mac folks out there: We are getting closer to isolating the issues related to the Apple build of the latest alpha.  As I type, we are backing up all data on our development Mac- after which we wil...

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The Mac Alpha is coming soon.

I am SINCERELY sorry - this further delay is happening despite my best efforts.

As soon as this post goes live, I'm shutting down all work on the project, until we get the Mac version out...

Until then...

Thanks again for your patience & support! View Post

0.8 Alpha has been delayed 72 hours (until 11/22)

We sincerely apologize.

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Peace Island is now two years old - here's every 50th screenshot I've taken since the project began!

On the evening of November 17, 2017, a line cook in Portland Maine sat down in front of his PC, took a deep breath, and  sketched out the first blobs which eventually became Peace Island.  

...

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0.8 Alpha Crunchtime!!!

Work on interiors has had to take a backseat, because we're spending all of our time these days tying up all the loose ends that are in the way of the Alpha release, next week.

All...

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So- since last we met...

The greatest of our energies at the home office have been spent refining interiors.  

Boring on the outside...

But a heck of a lot more complex, on the inside.

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Heading inside for the winter...

Just about every day, I look up at the big whiteboard above my desk, and see just a little bit more blue and green creeping in.  Some days the change is a bit slower than others, but the progress is steady...

2019-10-30 01:10:00 +0000 UTC View Post

A pause to reconsider...

First, the bad news: The next alpha is being delayed by two weeks.  We are now planning to release it on the weekend of November 16th.

We have had to slow down work on the back end of the project for a while while we take care of a number of issues, and catch up with t...

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Progress, a bit more backstory, and cards galore!

First off, lemme tell ya'll about a wacky thing I did, this past weekend:

I took TWO WHOLE DAYS OFF, in a ROW!!!

Talk about walkin' the WILD SIDE - I've not done that in about six months!...

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Back-end shenanigans, cards, and a bit more backstory...

But before I get to all of that, I wanted to again thank everyone who has contributed $25 or more up to this point, and who also sent along their mailing addresses.  We've mailed out all your postcard premiums, and you should be receiving them as fast as you respective post ...

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So- Laura, Curbs, Banks, Postcards, and other stuff!

So, I guess the big news is that Laura, the original Co-Developer of Peace Island, has joined the project, full-time! 

It took her a while to extricate herself from her previo...

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Progress - and some backstory, finally!

So, the past week is the first where we've had a full slate of folks working on the project - and no less than three of them were coders!  As a result, we made some solid progress o...

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"Hurry Up & Wait"

First off, it has come to our attention that certain Radeon graphics cards are having issues with the PC alpha...

A few days after I released the PC alpha, some folks were getting in touch with me, saying that the alpha wouldn't even run, despite their computer having adequ...

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So- one of the things I didn't anticipate...

...was how, as activity on the Peace Island project ramped up, my individual role would become more supervisory, than hands-on...

It's quite a change - for about a year and a half, If we needed something done, It was either up to Myself, Laura, or Alex - our programmer in G...

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This is not the update I wanted to type, today...

So, after six 11-hour days of work, the conversion of the Peace Island 0.7 alpha is unfortunately no closer to release, than it was one week ago.

I wanted to put that up front, in bold, so I cannot be accused of being anything but honest with our Mac supporters.

<...

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An open apology to Mac users, and information about the postcard premiums.

First off, I wanna talk to the Mac users out there: I've spent the past two days working on getting a Mac build of the Peace Island alpha ready.

That wasn't my original pla...

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So, Guys...

Over 100 people weighed in on my last post, saying they were cool with waiting another few days for whatever alpha we can cobble together.

I'll be frank: this past week has been tu...

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