SamSuka
PeaceIsland
PeaceIsland

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A pause to reconsider...

First, the bad news: The next alpha is being delayed by two weeks.  We are now planning to release it on the weekend of November 16th.

We have had to slow down work on the back end of the project for a while while we take care of a number of issues, and catch up with the front end of things.

This week, we finally got our whiteboards, and started cataloging what HAS been done, and what remains as far as the next Alpha, and the Beta (now due to be released at the end of January.)

While there was a great deal of red on the board, I was pleased to see so much green and blue- indicating that so many elements had either been started, or were in-progress.

Aside from integration into our RPG framework, the largest outstanding front-end issues were the dozens of buildings that you could either walk straight through, and the interiors that had yet to even be started.

Fortunately, in building the colliders, we're also creating rough shells for the eventual interiors, which I can hand off to Laura, or the others who are addressing interior design.  This effectively kills two birds with one stone, and we're due to have all the colliders/interiors blocked out by EOD Thursday, latest!

We're also rigging and animating the last two of the NPC species that you will be meeting in the game...

We will probably be ready to being full backend work again in about a week, once we catch up on things.

We're also working on our official website and official social media presence - more news about that next week!


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No, it's MATTHEWPERRELLO@GMAIL.COM. SORRY

My email is matthewperrell9@gmail.com, get in touch with me if you want, I would love to help your efforts.


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