One of the things you learn when you move up to Maine: We're not like the rest of the Eastern Seaboard of the USA. I mean - yes, we DO have a "Best Buy" electronics store - but anything beyond the basic stuff, you need to order from out-of-state - especially ...
2023-11-02 02:44:07 +0000 UTC
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Last night, we installed the new power supply, only to discover that the motherboard on the main development machine was burnt out, as well.

It will take another four days for as n...
2023-10-26 23:02:03 +0000 UTC
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Today at 3:00 PM, the power source on our main development machine died. The local Best Buy didn't have a replacement in stock, so we're trying to find a place that can overnight the unit to us.
This is a kick in the pants - but as a former employer once said:
...
2023-10-18 23:44:25 +0000 UTC
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In next week's update, we will be sharing the last "Closed" Beta of Peace Island for PC - Mac build soon to follow.
Since the previous beta, we have been able to address over 76 issues & omissions. Some were no-brainers that made me SERIOUSLY embarassed for havi...
2023-10-11 23:48:33 +0000 UTC
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The list of items required for the public beta has swelled from 88 items overall, to 101. However, we’ve now passed the “half done” mark with 53 items addressed, and 48 remaining.
2023-10-05 00:56:31 +0000 UTC
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Due to recent releases, this is the first public Peace Island update in a while - so I wanted to discuss what recently happened with Unity Technologies. If you are not aware - two weeks ago, the company that makes the Unity Game Engine (which is pretty much THE preeminent d...
2023-09-28 00:10:49 +0000 UTC
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Simply put, we need just a few more days - seven, to be exact. I have never believed in “crunch time,” and while I might be able to push myself to do a few extra hours of work daily, I cannot ask anyone else in our group to match that.
We’ve worked hard,...
2023-09-09 18:14:51 +0000 UTC
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- An ideogrammatic language
- Finalizing Alpha interiors
- Reviewing system tweaks
- Sound Effects
- Bug fixes.
All in all, we have 24 remaining issues, with 63 resolved.
2023-09-04 00:17:41 +0000 UTC
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So- first: The demo at MEow Cat Cafe went pretty well! My only real complaint was that I was so busy, I never got to spend much time with all of the awesome cats!

2023-08-27 01:07:59 +0000 UTC
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We have been late with our update this week, because we've been so busy getting Peace Island in shape for our public demo at the MEow Cat Cafe, in two hours - We'll be posting photos and news from the event, tomorrow!
2023-08-25 20:33:49 +0000 UTC
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Sorry for the delay - the reason for this will become clear, below.
While I have never been a religious person, there are a few phrases from the texts of various faiths that are peerless in summing up the human condition. Among these is the passage from the b...
2023-08-16 00:42:23 +0000 UTC
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Folks- there was a LOT I wanted to address this evening - but we have to keep it at that, for now: WE BROKE 200 FRAMES PER SECOND IN AN INTERIOR SCENE, AND OVER 100 FRAMES PER SECOND IN THE EXTERIOR - at "Ultra" quality on a 3440X1440 monitor!
2023-08-10 01:36:19 +0000 UTC
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FIrst off: an apology. Last week, I said we would be posting a new update on Monday- that was a mistake. Ya see - we’ve been posting on Monday for well over a year now. However, over the past few weeks, we have been trying to move our update day to Wednesday. ...
2023-08-03 00:30:10 +0000 UTC
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Sorry we’re a day late- yesterday was a scorcher, and our computers shut down for a couple of hours (we don’t have air conditioning.) Laura & I took the afternoon off to have a writer’s meeting with one of the ferry greeters out on Peaks Island (more about the...
2023-07-28 00:30:48 +0000 UTC
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Sorry we did not update yesterday - Portland had temperatures in the 90’s, and our computers shut down due to overheating.
Those of you who were reading updates earlier this year might remember our aborted attempt to convert the project to URP (Universal Render Pi...
2023-07-18 23:53:22 +0000 UTC
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I believe we finished the build & upload at around 8:00 PM Sunday night! We sent out a general email to all playtesters right after, but apparently, they all went into spam folders - so the proper announcements went out just a few minutes ago...
The final issue wa...
2023-07-10 22:52:13 +0000 UTC
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I'll also have to say that the majority of dev news will have to wait until then, as well. There were just a few last features we needed to work out:
1: "Failure State" for the first exterior quest.
2: Collectibles.
3: Skybox fixes.
4: &nbs...
2023-07-04 02:11:46 +0000 UTC
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I’m sure that the gamers out there have wondered: “Why do quest-givers in indie open-world games live such static lives?”
For example: the Hearthians in “The Outer Wilds” are indeed stuck in a 22-minute time loop, but wouldn’t you think that someon...
2023-06-27 22:29:36 +0000 UTC
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Sorry for being a day late with this update - I’ve been dealing with a bit of insomnia over the past couple of nights.
Firstly - I’ve gone through reports from our Playtesters. The first Playtest version resulted in approximately 130 pages of bug ...
2023-06-21 00:02:19 +0000 UTC
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Firstly: As we mentioned in last week’s update: we have the first “Whitebox” ready - think of it as a variation of “The Construct” from “The Matrix.”

It was m...
2023-06-12 23:12:08 +0000 UTC
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So - why the delay?
If you will remember, a few updates ago I mentioned that we were in a VERY intense mode of development:
- We had spent the previous few weeks swapping out the Skybox, which includes the weather system, the day/night system, the lighting system...
2023-06-05 00:13:43 +0000 UTC
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Hey- I'd like to write a lot, but build nights are always busy ones - so many bases to cover! As before - this playtest version is open to Patrons- just drop us a line to let us know you'd like a link!
Unfortunately, the first build inevitably has a few bugs - and th...
2023-05-30 20:17:11 +0000 UTC
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First, the cool stuff: We're finally getting the cats into a proper driving pose, when behind the wheel of a golf cart.

We finished our optimization review of the "Do...
2023-05-16 01:09:12 +0000 UTC
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As we rolled forward with our pre-Beta review, we encountered more inexplicable stuff done a few years ago. To fully explain what was going on, I have to go into a bit of back-end stuff.
...
2023-05-09 00:09:32 +0000 UTC
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I'll be straight-up with ya'll: My attempt at upgrading the project to Unity's URP did not turn out as planned. Despite all of the systems within unity REPORTING that everything was URP-ready, it turned out that not a one of them were working, despite us following all...
2023-05-03 02:22:25 +0000 UTC
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So- around Friday of last week, we began the optimization process for Peace Island. Ya see: we encountered an issue that was causing the frame rates to dip from 20-30 fps, down to 2 frames per second.
Long story short: it was a glitch in the lighting that was causing ...
2023-04-25 01:32:32 +0000 UTC
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This week, Laura & I finalized the Beta version of the Stat system - and Lance already has most of it implemented. This has undergone a few revisions over the past two years, and as originally intended, we’ve stuck with three:
Food: Pretty much...
2023-04-16 02:28:19 +0000 UTC
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We've had a few Mandy Moments during the development of Peace Island, so this was nothing new. If you are not aware of what a “Mandy Moment” is, it's when we encounter a setback in development that prompts me to respond in the manner of Nicolas Cage during the inf...
2023-03-30 01:09:30 +0000 UTC
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The biggest news this week is that we finally tracked down the causes of a persistent issue with certain rock colliders.

Those who have played our alpha releases to-date know the s...
2023-03-21 23:39:57 +0000 UTC
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This update is unfortunately late, due to a blackout that occurred in our neighborhood last night that kept us in the dark for about four hours.
This blackout also prevented us from releasing the stripped-down version of PI to our playtesters. We were...
2023-03-16 00:21:30 +0000 UTC
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