Apologies, I was really supposed to post this on Friday evening.
Thank you for participating in the poll last week everyone. The tally when counted at the end of the week (from both Patreon and Twitch subscriber polls combined) was:
- Rising Storm 2: Vietnam - 108...
2022-01-31 19:08:23 +0000 UTC
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A replacement poll, as I think the Strawpoll website might be having trouble.
2022-01-24 18:48:01 +0000 UTC
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URGENT - I think Strawpoll might be choking. Instead I'm used Patreon's own poll system and have made a replacement here. Sorry for the inconvenience....
2022-01-24 18:39:00 +0000 UTC
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A proper follow up post for last nights bullshittery episode. Hi there folks :)
So this last week has been one hell of a mountain to climb. As though the editing gods were punishing me for saying that Source Filmmaker was "surprisingly easy". For the program decided it was ...
2022-01-17 19:35:34 +0000 UTC
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Good evening everyone. Just a very quick post as it's approaching midnight here in the UK.
I think I've finished the latest bullshittery and there's a final test render here for the Patrons who fancy it?
It'...
2022-01-16 23:06:40 +0000 UTC
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Good evening folks. And welcome to the weekend. Hope you're all smashing.
So it's editing day 35 of 35 on Team Fortress bullshittery. And I'm sorry to report that I wasn't able to complete it in the expected time. Sorry folks :(
It's near complete, but still in the qu...
2022-01-07 19:21:14 +0000 UTC
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Good evening everyone. And a late Merry Christmas! Hope you've all had a lovely one :)
So it's the start of week 6 (of 7) on this behemoth of a bullshittery. And here's how things are going.
For the last week I've been working on animation 7/7, which makes up...
2021-12-27 23:57:06 +0000 UTC
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Good evening everybody. Hope you're doing well. Another week and another update.
So it's editing day 21 of a probable 35 on Team Fortress Bullshittery (part 1). And editing so far is going great.
- The full episode is cut and all the scenes are in their fina...
2021-12-20 18:58:27 +0000 UTC
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Good evening everyone. Here's another update on progress for Team Fortress 2 bullshittery.
It's editing day 16 of a scheduled 35 days. And I've successfully added most of the text and keyframing work. The current task is to start adding the custom-made Source Filmmaker anim...
2021-12-13 19:39:23 +0000 UTC
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Good evening folks. Welcome to the weekend. Here's another update on Random Team Fortress 2 Bullshittery (part 1).
It's the end of day 10 of an expected 35. And I should be be around the 5:00 mark for the text and animation keyframing. I've reached ...
2021-12-03 18:09:00 +0000 UTC
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Good evening folks. Hope you're all having a great weekend.
As the suggestion of starting Team Fortress 2 was received positively, I decided to dive straight into editing for Random Team Fortress 2 Bullshittery
2021-11-27 23:14:25 +0000 UTC
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Good evening everyone. Happy Friday to you all.
So I've had about 12 days on the TF2 pre-production work. And I'm pleased to report that I've pretty much finished it. The master project file is ready to go in Adobe Premiere.
This process is fairly normal at the start ...
2021-11-19 18:19:48 +0000 UTC
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Good evening folks. Just a quick update for the end of the week.
I've had about 8 days going through the Team Fortress 2 streams. And things are going smoothly. There are 51 streams in total and I've nested 35 of them. Drawing out about 240 clips in total.
Obviously t...
2021-11-12 19:04:33 +0000 UTC
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Good evening folks. I hope you're having a smooth start to your week. Another editing update.
Last post I mentioned that I was going to spend some time doing that D&D cartoon. I had three tasks in mind:
- Queue some character work for the commissioned artist (characters 8 and ...
2021-11-08 19:11:17 +0000 UTC
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Good afternoon folks. I hope you're having a nice weekend.
So over here, having finished that last bullshittery, I took a short weekend break before arriving in the midweek wondering what to edit next. Entirely accidently, I fell into some tinkering on that ancient Dungeons and Drag...
2021-10-31 13:12:36 +0000 UTC
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Good morning folks. So I think I've finished the latest Divinity bullshittery. I've made a test render and it's available here for those interested. So this is the continuation straight off the back of part 1, i...
2021-10-25 08:33:04 +0000 UTC
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Good evening everyone, hope you're having a smooth week. So it's near the end of the third week of work on Divinity Bullshittery part 2 and I've managed to get to the end of the keyframing and animating. About to start the quality-assurance test renders.
Here's a quick shot...
2021-10-14 19:08:31 +0000 UTC
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Good evening folks. Another update on progress for the part 2 of Divinity.
It's the mid point of the second week of work. And I've managed to reach the 4th minute out of 10-12 ish. Here's a quick screenshot of the timeline so far:
2021-10-07 16:10:12 +0000 UTC
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Thank you very much for taking part in the poll everyone. So it seems that most people want to see what happens next in Divinity II. I've already made a good start on it.
I'm also chuffed to see that opinions are quit...
2021-09-29 18:41:48 +0000 UTC
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Good afternoon everyone.
After completing the Onward bullshittery, I took the week off to recharge the mental batteries. I'm feeling energised and eager to start the next project :)
I do have some video-essay ideas floating around. But they're not quite mature yet. An...
2021-09-27 14:38:01 +0000 UTC
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Good evening folks. I hope you've all had a lovely weekend.
I've finished editing the highlights from the various games of VR Onward. Creating Random Onward Bullshittery which is available for viewing here if you're interested - 2021-09-19 22:13:32 +0000 UTC
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Sorry folks, an almost absurdly short update.
There's not really much to report beyond everything going smoothly. And the editing is on schedule for a completion by Friday next week.
I've managed to reach about 9 minutes and 20 second...
2021-09-07 18:44:03 +0000 UTC
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Hope you're having a lovely start to the week folks. Random Onward Bullshittery is on about 4 minutes complete of 10. No problems thus far and everything is going smoothly. Bit of a boring update, I'm afraid.
I'm making a fairly normal pace of about 1 minute of keyframing p...
2021-08-30 18:58:39 +0000 UTC
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Good evening folks. Another quickie update!
The nesting process this week went very well. Despite being a bit ill with a vaccine fever in the mid-week, the light nature of the "nesting" process meant my work was unaffected.
I now have about 77 highlights drawn from about 17 ho...
2021-08-20 18:32:49 +0000 UTC
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Good evening folks. I hope you're all doing well. So with part 1 of the Divinity bullshittery complete, I decided to spend the following week doing important paperwork - mostly tax stuff *groan*.
But with that out of the way, I'm eager to get started with the next project. Which is to be an...
2021-08-16 18:23:36 +0000 UTC
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Good morning folks! Tis a bit early over here in the UK. Just waking up to the alarm to find that the final render for Divinity bullshittery has just finished and is available here for those interested.
2021-08-07 03:38:45 +0000 UTC
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Hey there folks. Another update. Very nearly done! Of the three major components remaining:
- Cinematic 1/2 - Animation was mildly blocked, but about to begin in earnest.
- Cinematic 2/2 - Complete! (with the exception of some particle effects)
2021-08-01 21:34:34 +0000 UTC
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Just another short update on the cinematic animations. Some people said they found the previous behind-the-scene gifs interesting. Happy to provide a few more!
So the second cinematic, just before the title sequence, involves the camera moving from an underwater perspective, to back above t...
2021-07-24 22:00:08 +0000 UTC
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After a couple of days break, I'm back at it. Aiming to get this video done.
And on that front, I'm having some fun :)
The artists BewBewDingo, NervousHawk and TwistieZ have provided some lovely assets on commission. And I'm savings t...
2021-07-21 16:30:40 +0000 UTC
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Good afternoon folks.
So I've completed a test render for Random Divinity Bullshittery (part 1). And it's available to view here if you're interested. It is however a bit of an early version so you're more...
2021-07-18 17:16:24 +0000 UTC
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