Sorry folks, an almost absurdly short update.
There's not really much to report beyond everything going smoothly. And the editing is on schedule for a completion by Friday next week.
I've managed to reach about 9 minutes and 20 seconds keyframed out of about 12 minutes and 50 seconds. I should get through that by the end of this week, allowing next week for the polish and the overall quality assurance.

The framerate problem mentioned in the previous post continues to be a bit of a bugbear. A second pass on some of these scenes couldn't hurt. To make things smoother where they would be janky. But that can folded into the quality assurance next week.
The keyframing work continues to be quite extensive, without the aide of auto-tracking. People are moving their heads around in VR far too often for a consistent point of contrast. Not without the text looking slidey. It's all fine, just a little tedious.
Later in the week I'll start running test renders to see how it's looking. Making notes for fixing, etc. Editing continues. Will have it ready as soon as I can :)
