SamSuka
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𝐓𝐀𝐋𝐄𝐒 πŽπ… π‘π„πˆπ π‘π€π•πˆππ„

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𝐓𝐀𝐋𝐄𝐒 πŽπ… π‘π„πˆπ π‘π€π•πˆππ„ activity

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How to fix issues with Tales of Rein Ravine (on Steam)

Public post - this post will be updated if and when more issues arise, or new solutions are found.

List of issues explained in this post

1. Black screen
2. D3D related errors
3. Failed to open descriptor file
4. Game not saving / E...

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What has been your experience playing Tales of Rein Ravine (on Steam) so far, in terms of PERFORMANCE?

Choose the option that is the closest to your situation.

If the game has not worked at any point for you, please comment below your graphics card, processor, and RAM amount, if you know them.

Edit: I love your comments, but forgot to say - pleas...

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A new update is now live!



The update contains several bug fixes:
- Music sounding weird or starting over when running fixed
- SteamVR should no longer open when starting the game
- Glitching through ga...

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Dressage controls: Opinions?

I need some feedback on the dressage controls before releasing the dressage lessons at Plainbelle, in case there’s need to adjust the controls.

Those of you who have tested out the dressage commands (you can study them from the β€œRoad to Grand Prix” book that opens after completing the...

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Update: Bus Schedules fix

A small update has been released - you need to close the game and might need to restart Steam for the automatic download to begin.

There is confusion about how to get the buses to work - for some players the schedule opens as a blank blurry screen. This should no...

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TALES OF REIN RAVINE IS OUT!

The game is NOW be out ON STEAM!

Link to the Steam page:

https://store.steampowered.com/app/2299740/Tales_of_Rein_Ravine/

You will need to have the Steam l...

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Report bugs in the Early Access game!

(Posting this in advance!)

Link to the bug report form:
https://forms.gle/mDDEHbAUKVALGYkC9

Please only report bugs in the official Steam game with this form, not bugs in the demo!

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STEAM RELEASE IS HAPPENING!!

The first build of Tales of Rein Ravine Early Access should be downloadable on Steam within the next 48 hours! β€οΈ

As a warning - due to the amount of areas in this one versus the demo, the first build is expected to have at least some minor bugs. If any are found ...

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Daily Horse Renting at Cherry Peak Stables!

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How to use the public transport in Rein Ravine!

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EARLY ACCESS TRAILER!

Hello guys! I'm still dealing with some delays with the launch 😭 I'm now working on the game basically 24/7 so I can get it out as soon as possible, so I haven't really even had time to post here (and at this point I'm scared to accidentally spoil too much about what I'm doing!). However the E...

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Just came here to drop these pics real quick πŸ‘€

Edit: I realized after posting this that there's a typo in the poster lol. It's supposed to say "facilities" not faculties XD

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New intro/menu.. πŸ–€

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Steam page is now public!

 

Tales of Rein Ravine Steam page is now available for the game to be wishlisted:

> 2024-07-20 01:01:48 +0000 UTC View Post

Demo build 1.1

The complete demo (build 1.1 with competitions, 4 horses, and some bug fixes) is now out for everyone. It can be found on THIS old post. The installer files in the post were updated to new ones.

Regardless of wha...

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Info about Steam release.. And demo!

As I wrote to you a few days ago, the Steam release originally planned to release this Friday is experiencing at least a 2 week delay. Currently the earliest release date looks to be the 2nd of August, given that the Steam page is approved during this week. It already went through the approval pr...

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Horse getting wet!

A small detail I added a while back but forgot to share with you - horse getting wet when in water. The wetness stays for some time after exiting water. If a mechanic involving the horse getting tired is ever added to the main game (currently there is no such mechanic) this feature would be use...

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Peek into the Steam page

The Rein Ravine Steam page has now been submitted to the approval process, which takes a few days. The page should be public by next Wednesday at the latest. I wanted to show you beforehand what it's going to look like! What do you think?

For the current publishing date I put 31st of July, ...

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Riding a DRESSAGE TEST!

I'm so excited to share you a snippet of the dressage showing feature! A while back I posted a video about the dressage lessons, and at that time already had in mind that the same system should be easy...

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Vote: Canter Animation

This is a start of a new Patreon series where you, the Rein Ravine community get to vote on which visual content you prefer! I say visual content because the voting will mainly concern graphics - animations, models, textures, widget logos, etc. The winning opinions will be...

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Finishing the riding UI

The riding UI is done!

On the right hand side you see a new input widget, now with graphics instead of text like in the demo. This new widget does not only tell you which riding cues are currently used but also whether you used a short cue or a lon...

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Improvements to auto-striding feature

Continuation to my last two posts about the striding mechanic. The auto-striding has had some tweaks.

In my previous testing of this feature, a problem I noticed was that the horse would often bolt towards the jump at the last second, skipping one stride. To beginner players this sudden and...

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Striding difficulty setting

Showing you the new striding difficulty setting! This feature was added due to the striding mechanic becoming a mandatory part of the gameplay. I've written about this decision on a plenty of earlier posts already, so I won't yap more about it this time. I recommend reading the earlier posts if y...

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"Hoofbeat" Striding Indicator

Addition to the jump striding mechanic! Since the realistic striding feature is no longer optional in the main game (though it does come with a difficulty setting) I've been trying to come up with the best solutions to explain it to the players who lack IRL riding experience.

This new green...

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Horse detecting riding arena perimeters

One thing I've always found it unrealistic about horse games is that they let you ride a horse straight into a wall, without it reacting in any way. Here's some behind the scenes of a feature that makes the horse detect solid walls in front of it and turn away from them automatically. In the vide...

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Cross country competition in first person

This horse is set to spook the solid log fences (jumps 5 and 6) similarly to the horse in the previous video.

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A squeamish horse running out on jumps

Another post today! In this video you see a horse that is squeamish on fences (it's set to be scared of all the fences in the video) but instead of outright refusing, it tries to run out to the sides to avoid jumping. If you do get it jump to it also takes very exaggerated jumps. View Post

An equestrian's room

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Riding a Cross Country competition!

Before watching today's video, I recommend reading my earlier blog post (LINK) about the cross country rules and jump types, if you haven't already. The video showcases the different jump types as ...

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