so here's a bit of news for the underwater mod i've been doing, it's been a while since i talked about it.
I've managed to make a different system compared to CBE, so this underwater combat will be standalone, meaning, there will be no need to fear of incompatibility or breaking saves or re...
2021-10-16 08:06:15 +0000 UTC
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Impactful Blocking slow movement issue is removed, but NPCs walk while blocking
Fixed stuttery movement too, with better blending of walking + block idles
Also, added unarmed block animation + block reactions
For inquisitor:
I'll probably just do mostly dedicate...
2021-10-15 12:22:07 +0000 UTC
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So here's another small behavior mod that may come in handy, I never really liked skyrim's vanilla weapon unsheathe speed, everyone is firing their arrows and spells at you and there's no sense of urgency
Same with Bow Nock speeds. This mod speeds up both those act...
2021-10-14 18:51:32 +0000 UTC
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A simple mod I really wanted to make and felt very necessary to modernize combat.
This works for both PC and NPC, vanilla skyrim's block behavior just felt very non reactive, the only way to identify block was committed was install a floating damage mod to tell you you've blocked the attack...
2021-10-14 00:04:23 +0000 UTC
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While I'm waiting for help and trying to find solutions on some of my other mods, I did something simple and different for now, not involving NPC humanoids. This time I decided to give creature behaviors a go,
In the game, i absolutely hated facing bears and sabrecats because they were ju...
2021-10-11 06:12:08 +0000 UTC
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So Project impact from 1.2.6 had auto attack bug issues, this is now fixed with 1.2.91, light player hits are also smoothened out, the first hit animation is now lightly blended so movement and transitions is more fluid, this also prevents unnecessary stun lock just because of little hits
...
2021-10-08 02:41:01 +0000 UTC
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So before everyone of us enjoys a nice weekend, I decided to create something yesterday, I noticed a lot in the discord are mostly talking about custom animations, I do enjoy the stances mod too, it's really in depth especially along with the addon
tho for those that want stances different...
2021-10-01 14:29:28 +0000 UTC
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Hi Everyone, so apologies if this is different from how I usually post, but I haven't been well lately, So i just finished and published all 3 projects in this post and will try my best to explain the new features as best as i can here, I'll try my best to make a pdf guide/video soon ...
2021-09-30 01:57:57 +0000 UTC
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Yup, out of all the bugs i could get, I could have accepted Crashing, skipping hit behaviors, behaviors not working but...... it had to be sitting through tables.
If you ask me why this happened, I honestly have no explanation, I don't have a clue why hit events or behaviors would a...
2021-09-24 07:45:33 +0000 UTC
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Hi Everyone! So it's here! the 1st iteration of my KCD based FP combat.
So design wise, this isn't an update of FP Revo, this mod does very different things
- Removes Regular attack(Left Click) Spamming , thoughtless attacks is no longer apart of your set of options in game...
2021-09-22 01:06:30 +0000 UTC
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Hi Guys! So here's a small behavior change and a full animation revamp for Project Impact.
There are now 2 types of Reactions,
- Decisive Hits: Reactions after a stagger, crit, poise break
- Flinch Hits: Reactions from basic hits<...
2021-09-18 11:11:43 +0000 UTC
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Heyy guys! So I'm not sure if everyone has learned about the news but vanguard was taken down by a nexus moderator recently, so I posted it on my Discord and on the Skyrim Guild discord for now
The reason was because on my nexus page the patreon banner was too big, so I removed every link...
2021-09-04 15:59:12 +0000 UTC
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Hi Everyone, this community has really grown even more so than I expected, Really awesome guys and I can't thank you all enough; I haven't really been able to reply to everyone with only the patreon format,
The discord hopefully helps with faster tech support;...
2021-08-31 10:49:30 +0000 UTC
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Sooooo... apologies if this took a while, I wanted to publish something everyone can use and have fun with from the start til the finish of their playthroughs, so lots of testing was done,
This is the fun but kinda crazy thing about modding or anything in regards to creation for that matt...
2021-08-28 02:07:23 +0000 UTC
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just a little side project while waiting for some of the reviews on the play-tests of project impact, I tried to make a new FP combat-behavior revamp that relies on directional attacking and precision rather than spamming, currently, most of the behaviors are set but i wanna make a way to m...
2021-08-27 14:20:38 +0000 UTC
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So before I start, credits to everyone for the awesome suggestions!
many felt the 1.0 version felt cheesed because the enemies would lay still all the time, for 1.2 however my goal was to find the right balance. You can no longer be too greedy because there will be a ...
2021-08-21 01:21:29 +0000 UTC
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Hi Everyone! So here is the optional suicide version for 5.7.7, NPCs Attack thesame way as the player, though this was actually done by remaking a pre-5.7 version just for the NPCs on separate behavior states; I don't really want to make claims, but It might be due to the animations that we...
2021-08-18 04:08:15 +0000 UTC
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*CHECK THE GUIDES FOR INSTALLATION INSTRUCTIONS, THERE IS ALSO A FAQ DOCUMENT SHOULD YOU ENCOUNTER ISSUES, I HIGHLY RECOMMEND READING AND DOING EVERYTHING STATED FIRST BEFORE ESCALATING THE ISSUE* THANKS!
Hi everyone!
So finally i can say it's in a direction whe...
2021-08-16 05:17:38 +0000 UTC
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So this is what I've been doing lately, if anyone is curious to the current progress so far. tons of testing, so I eventually get the output I want.
I cant speak for each and everyone of the modding setups but with the mods listed on the vid, the behavior has been tested and no crashes so ...
2021-08-12 03:04:41 +0000 UTC
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Hey Everyone! So apologies if I hadn't been active with the replies lately, this new update is huge in the back end and it really does take a lot of my time with testing and adjustments,
I just want to share what I've been doing recently and what's gonna be added to 5.7.7
the 2 mai...
2021-08-09 00:40:48 +0000 UTC
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Hi everyone! so as the title mentions, and after receiving help on testing on several mod load orders, NPC freezing has been prevented with this latest version, the solution was to create a separate attack file for power attacks because the game required certain annotations that needed to be dist...
2021-08-05 00:34:39 +0000 UTC
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To my guy that requested, here's a "no need for right alt" always available version of Thu'um.
there's no esp because the esp was only needed for the toggle, fully replace the previous version with this.
All features are thesame but this version has the behavior always active, NPCs h...
2021-08-03 03:22:56 +0000 UTC
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Bad News Guys....
i dunno when I dunno where but after working on an alternate version of ABR where attacks transition to exit quicker, my behavior project somehow got corrupted,
super bummed about this, I have a bac...
2021-08-01 03:36:24 +0000 UTC
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I am an idiot...
Hi! Everyone, So I finally fixed the mistime of the1st right hand attack, turns out it was an unneeded edit to the animation clip properties that I carelessly did to hook the weaponspeeds
the zxlice hitstop should work now as well as issues that prevented chaining th...
2021-07-29 10:26:03 +0000 UTC
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Hi! Everyone, As I promised earlier this month, I have been working to adapt all my projects to use AMR, I started first with ABR's regular attacks, the bash behaviors, and now I adapted my Thu'um mod to be AMR based
Before anything else, I'd also like to address as well that I do read all ...
2021-07-29 04:34:26 +0000 UTC
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This now hooks the weapon speed variable to all attack behaviors, in other words, previously, regular attacks could not have a speed change and relied solely on the animation
I was able to re-implement the customizable animation speed of the attacks so it can easily be changed via weapon sp...
2021-07-26 02:59:28 +0000 UTC
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Hi everyone! So first of all, sorry if you hated the previous NPC attack animations, They were not as balanced as I thought it to be, and I decided to make this update to improve on that and much more
The new features include
- More love and recognition for us Lefties!
...
2021-07-23 06:16:47 +0000 UTC
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Hi everyone! I just updated my bash behaviors mod as I am working on new NPC attacks with level progression and felt like the bashing also had to be improved, I decided to just upload this on nexus as well as it is a smaller scale mod so I am anticipating less negativity since there should be les...
2021-07-20 17:13:41 +0000 UTC
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Just wanna show what I was able to do and what we can have in the future, I've been working non-stop on trying to implement what I wanted for quite a while which is to get CGOxCBExABR and making everything compatible with the new amr based animations for those animation enthusiasts to work,...
2021-07-18 09:04:34 +0000 UTC
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It's been quite a while since my previous post but I have been quite busy lately as I'm almost coming home! But I've been working as much as I can as well with my goal which is project impact
I'm starting one by one, ABR regular attack animations are now revamped, features include
- I...
2021-07-12 15:27:23 +0000 UTC
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