So Project impact from 1.2.6 had auto attack bug issues, this is now fixed with 1.2.91, light player hits are also smoothened out, the first hit animation is now lightly blended so movement and transitions is more fluid, this also prevents unnecessary stun lock just because of little hits
also I made a little recoil mod for those that just want better feeling recoil, unblockable while cool for combos does suck against aggressive enemies, it feels frustrating to already have blocked but the enemies still persist to their combos, feeling really unnatural and frustrating, this recoil is also fully animated and replaceable, the default ones especially for the player was made as seamless as I can to make sure it isn't too clunky and disrupts tempo, but with a few more stagger animations out there, you can add more and DAR it for opponents if you wish
also in the video showcase what 5.7.9 does, dynamic anims depending on charged attack stance, a more natural stance system and very controller friendly
This is it for now, currently I'm working on a new attack system to complement my fp deliverance mod or even for honor with enemies utilizing feints, also making the next ABR more balanced for this with NPCs being able to use directional attacks and stuff! Anyways, enjoy and happy modding!
MookyMilk Sims
2021-10-30 03:16:41 +0000 UTCJ
2021-10-10 17:25:41 +0000 UTCAlexander Jackzentis
2021-10-08 09:42:27 +0000 UTCAlexander Jackzentis
2021-10-08 09:26:08 +0000 UTCjsr108
2021-10-08 07:47:04 +0000 UTCAskarus
2021-10-08 07:39:07 +0000 UTCjsr108
2021-10-08 07:20:20 +0000 UTC