SamSuka
isADRI

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Trailer for upcoming game jam competition

Hey everyone! It's been a while and apologies regarding that as a lot work has been really wild to do, Anyways, To a lot of you, I might have already introduced this game in several ways so you guys already know what it's about, although there are still stuff that's being constantly improved and ...

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Working on the perfect demo for Project Impact...

Hi Guys! as some of you are already aware, I've been gradually improving the game bit by bit, the first demo I shared focused on the combat system which introduced all the mechanics combined.

Then for the second demo I wanted to show how a level or sequence would play out.

Although...

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Project Impact Test 0.2 - Tutorial and One Vs Many combat

itch has a 1gb limit and this one is 5 times over that, and response from them isn't really the fastest. So I have to wait

For now here is the link to the game: View Post

Project Impact Update Sneak Peak: The Overworld, Bannerlord Style Mechanics, Exploration

As I mentioned, I wanted to discuss on what the scope of project impact is gonna be. I've slowly introduced the ai, the combat, but I really didn't tackle on the loop, and what the game was gonna be inspired on.

So here is the video mentioning those things!

It all started when I he...

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Project Impact Sneak Peak: Pirate Camp Raid, Update 2 of Project Impact coming soon

Hi Guys! Sorry about the wait. I've been hard at work with update 2 of the prototype of my Solo game, and have been doing at the polishing and fixing by myself as well as designing all the various environments in it.

Right now, most of the art style, mechanics and core features is shaping ...

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PROJECT IMPACT 0.1 - first preview release

DOWNLOAD LINK: https://drive.google.com/file/d/1ODKMNpY5zu-B7ugvt_1-B-M_mcro80Z1/view?usp=share_link


Hello everyone! Sorry for the wait. ...

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NEW upcoming feature for Siege, with Siegetowers and ballistas

Hey guys, so just a quick update, One of the Game modes of siege was really lacking so far, and I decided to add some improvements with machinery and more maps.

I based this latest map around whiterun but it's gonna have a few changes upon release so there's less issues to deal with of co...

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Siege RELEASE ANNOUNCEMENT - a simple skirmish game for both Single and Local Multiplayer

The Link to the Game Page is here: https://adriiiiii.itch.io/siege

Hey Everyone! So the past few months I kept showing previews of Project Impact, one of the Games that I have been maki...

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Project Impact: Hand to Hand Combat

Here's another Preview I want to showcase as well, 

There's a lot directional based games for weapons and we all do love that! But I also always wanted to have a mode for Hand to Hand fans and Fight fans in general

and yeah we already have fighting games but I really believe they...

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Project Impact: Weapon Showcase - Rapiers

Hey Guys! Since the Demo's Almost Near, I Just want to Show you all a little Sneak Peak on The gameplay.  

Each Weapon type is unique, The moves and combos aren't just for the looks, but also Impact the Enemy's reactions, depending on how you Mix them up


I plan to rel...

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Project Impact Devlog #3 Setting up Ally Actors for Future Big Skirmishes

Hey guys! Just a little update here, as I'm really happy that I got the base for Folllower/ Ally Actor Code established,

Why it kind of is a major thing is, most of the components really only focus on Referencing the main player, and to make an anchor point that dynamically changes, it ...

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Project Impact #2 - Bosses, AI, Levels all in 30 Days

hey guys! Another Game update; apologies for not really posting that frequently recently, but Here's to let you know that I wasn't idle the whole time.

Key Additions to the game

Enemy Behaviors - Even with the rules of combat somewhat specific; There was still roo...

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Project Impact UE5 - Combo Switching, Injury System, Crowd Control

Yow guys, so yeah I was pretty busy this whole month and this was mostly the reason why, Really Planning to polish it soon for a technical demo, My Target is this late november or Early December.

Apart from really wanting to share how it plays, I also want to hear some feedback on this an...

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Project Impact - A Sneak Peak on My Game Project in Unreal Engine

Yow Guys! So for the past few months, I've been mentioning how Busy I was with My unreal Project, I have been working on a game Solo for the Past few months now.

I wanna share with you a little Demonstration on The Core Concept, mainly the game's Combat System View Post

Underwater Combat Update

Adjusted Attack Speeds - Controlling and landing combos were harder with the first version since they were too fast, Some New attacks are included now as well. 

New Block behaviors with Corrected upper/lower body blending - the previous version put you...

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Impactful blocking Speedfix

There was an Issue with IB's Blocking state that ignores other mod's and the game's vanilla movement type, This is patched in this update so it can work with mods like
Arena Movement by Distar

If you're new and don't know how to get started, check here

2022-09-20 11:48:42 +0000 UTC View Post

ABR 6.55 NPC Charged Attack Fix for Both AE and SE Versions

There were issues with The previous Patch for the NPCs when it came to combat locomotion, the bones were distorted after introducing the Directional Combat Mechanic for NPC power attacks,  


It should be Fixed here. They now perform the proper animation if th...

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Stealth Behaviors Progress Update - Lean Mechanics

Hey guys! Sorry if I haven't been uploading major works lately, but with countless projects, collabs, and Unreal stuff I've been quite busy, but anyways, I wasn't totally inactive, here's something I've been trying to make while waiting for help on other stuff.

I've posted...

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Bow Behavior Edits & Faster Draw 1.31 Update

Bows and ranged Weapons are the only part of combat behaviors I haven't touched yet and I felt now was the right time.

A simple edit that adjusts draw speeds and the charge time for a perfect shot is more relative to the behavioral changes, unlike before where even if you got fast anims, th...

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Auto Sheathing on Idling

While Studying idling behaviors for my Upcoming Dialogue Behavior Edit - https://www.patreon.com/posts/dialogue-update-62062036 , I figured out how to use Timers in the behaviors that allows me to do Fu...

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Recovery System Update - Compatibility Fix

An updated version to the Recovery Mod I made earlier. An Issue that causes the new Ultimate Dodge Mod - https://www.nexusmods.com/skyrimspecialedition/mods/63000 to not Work.

There was a prob...

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Universal Recovery System

First off, Big Credits to my Friend MikeNike for helping me with adding special annotations for his Reaction Animations! To those who can, it would mean a lot to 2022-08-05 21:13:06 +0000 UTC View Post

K.A.R.S. - Accurate Reaction System Preview

So Me and Dtry want to bring Reactions to the next level. I'm happy with the whole system with Project Impact Right now and all its features but I know that it can still improve.

Kickass Accurate Reaction System or Simplified as KARS utilizes Precision as a framework to Detect direction of ...

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Directional Attack And Block Update for AE and SE - Impactful Blocking Direction Detection and Recoil

Immersion Update to My Favorite Combat system Right now,  I plan to add almost all features I have made for Third Person into First person,  But I decided to put them inside the main systems such as attacking and blocking since there's barely any FP behavior mod and making them standalo...

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Faster Draw - Realistic speeds For both Third and First Person SE and AE Compatible

Credits to my friend Austio, the TRASH animator for assisting me with testing all  equipment setups  An Update to my mod that simply increases Unsheathe Speed for all weapons, previous versions made it as fast as the unsheathe speed of games like Resident Evil 5 and 6. ...

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Simple Smarter Draugr Behaviors

for those that still use my Creature behavior Edits, Install the version attached here which omits Draugrs from the patch to make them work together

I want to overhaul My old Creature Behavior Edits mod but I want to focus on Each Creature Specifically and Not just use Basi...

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ABR 6.53 for SE and AE

Saved by Dtry yet again!  I've posted the AE version on Discord for testing for a bit, although may be some haven't Gotten to see that. I'm Notifying everyone here as well.

But also, for SE users like me. This fixes the Keyboard/Controller Issues from the custom Keys/Custom mapping whe...

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For Honour and MMA in skyrim: Showcase Update

Mostly Done with the behaviors, Here's what I've been working on while waiting for further Inquisitor Feedback

so For Honour In Skyrim - Why?

Action Based Combat -
Kingdom Come Combat -

Dragon Age Combat - ✓
Ban...

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Inquisitor 4.2 Update

Addresses a lot of issues that have been reported in the last few days.

the Ward locomotion should be fixed now, I reverted the ward behaviors to allow full motion like with the self concentration behaviors.

added an MCM menu that allows you to toggle between vanilla and aimed moves...

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Impactful Blocking 1.8 update

So I introduced a few updates which concepts I really liked like the timed block and block transition, but it was really clunky so right now while I dont have enough good animations for it yet, I took them out and focused on the basic things.

I did remove the alternate combo since we now h...

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