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Project Impact 1.2.7: Sitting Through Tables fix....

Yup, out of all the bugs i could get, I could have accepted Crashing, skipping hit behaviors, behaviors not working but...... it had to be sitting through tables.

If you ask me why this happened, I honestly have no explanation, I don't have a  clue why hit events or behaviors would affect fucking sitting on  a table,

zbt may be but that would make it a first, and yeah, I had to remake the whole project from a clean behavior file because of skyrim's sitting mechanics

fortunately, the core concept and process of project impact is way simpler so it's easier than remaking ABR or the most Magic behaviors which is by far the most complex behavior tree

Project Impact 1.2.7: Sitting Through Tables fix....

Comments

remove the reaction perk.esp when you install this update.

Serados

Hi ADRI. Upon installing this update, I'd CTD due to animation errors for some reason. Reverting to 1.2.6 fixes the issue...

Are you using flinching animations? Putting that on top of impact on Nemesis helped. Also, having impact as one of the first on Nemesis priority?

Gil Correa

Does any one get TPose when get hit by an enemy? Strangely ver 1.2.6 and 1.2.7 does this for me. Revert back to 1.2 and it was fine.

Just tried to merge instead of replacing and got a CTD. I think it has to replace on MO2. Just not sure yet about the esp.

Gil Correa

No way! i havent noticed the sitting tables, but when im in palace of king, Ulfric is sitting backwards on his throne xD..... and its look pretty similar to this sitting table bugs.

Does this replace 1.2.6 entirely? Asking mainly because this doesn't include ReactionPerks.esp.

Shackleberry

If it doesn't you can disable player reactions via the OnHit Animations Framework INI file: EnablePlayerCharacterEffect = 0

Shackleberry

hi adri! will this fix the t-pose bug whenever i'm hit?

Serados


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