Impactful Blocking slow movement issue is removed, but NPCs walk while blocking
Fixed stuttery movement too, with better blending of walking + block idles
Also, added unarmed block animation + block reactions
For inquisitor:
I'll probably just do mostly dedicated behaviors, with self concentration spells having free movement, and the rest with fully animated chain behaviors.
Also based on the vid, I'm trying to implement magic Unlock Grip, as for staffs I can't yet implement melee since it seems to crash, though I'm still working on them.
Lastly Telegraphed concentration spells for NPC mages since it was annoying that a target just suddenly streamed fire out of nowhere
installation Remains the same
requirements are
-DAR
-Nemesis
-AMR
install the requirements, install these mods and patch in nemesis
mod codes for inquisitor is "daistf" for impactful blocking is "fence"
if they show a blank space, make a fresh nemesis patch
if using CGO
Delete
CGO install > nemesis_engine > mod > dscgo > magicbehavior(for compatibility with inquisitor)
CGO install > nemesis_engine > mod > dscgo > blockbehavior(for compatibility with impactful blocking)
Erald Kolici
2022-01-29 19:03:51 +0000 UTCFred ortiz
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