SamSuka
isADRI
isADRI

patreon


Impactful Blocking Reactions

A simple mod I really wanted to make and felt very necessary to modernize combat.

This works for both PC and NPC, vanilla skyrim's block behavior just felt very non reactive, the only way to identify block was committed was install a floating damage mod to tell you you've blocked the attack, that or check your hp was depleted. 


This basically adds actual, more noticeable and impactful reactions, and looks like you are trying to parry/deflect the attacks instead of just doing a simple pose. It looks nice on anything, if you want to have a duel oriented playthrough, and make the combat look like you and the enemy are actually fencing, then this is best for you, same with a witcher based playthrough, witcher also had a behavior similar to this


The reactions work automatically as long as your in block mode and successfully blocked the attacks. you can cancel the animation if you release the block or do a dodge or attack

Mod works well with the recoil mod I made, the video shows these two mods together


Requirements:
-DAR
-nemesis
-AMR


Install like a nemesis mod, tick "impactful blocking" on the nemesis patcher

the mod's code name in the patcher is "fence"


I know a lot of you have given up on CGO, but if you still keep it like me, remember to remove

CGO mod install > Nemesis_engine > mod > dscgo > blockbehavior

Impactful Blocking Reactions

Comments

Do you have the blender animation files for this? I want to add some new block animations for animated armory weapons

So been using this a bit and it makes things feel much more satisfying. However, I noticed that it nearly completely disables the Timed Block function from Ultimate Combat. On some very rare random occasions, the sparks would trigger and the enemies would stagger, but it's almost nonexistent.

The player's head in the blocking stance of the great sword will be twisted to one side strangely, and there is no problem with other weapons.

My apologies, I see this is a feature if I'm not mistaken? Anyway just thought I'd leave this reply for people, correct me if I'm wrong :) Ty for the mod.

I'm having an issue with the block idle locking and not releasing when I let go of the button

same issue with you :(

StAldritch

The lower body has been moving slowly, and when hit by the shield, the footsteps will turn into small steps.

li heng

I have a problem with my block idle

li heng

No cap

Stefano Lauducci

Yeah yeah!

Second on enb please!

Nice, but look kinda weird with the slow reaction. A little faster would look better?

at this rate there wont be much left of cgo if i keep installing your mods! :P lol Great mod(s) btw!

J

Will download and try it out! Looks sick. Also, what is your ENB Adri?

works with everything, including shields with their own animations

ADRI

looks great but isit just for sword or is it for other weapons like dagger/shields too?

nah there's a few character audio overhauls out there, ,this one is the "dragonborn grunts revoiced"

ADRI

Does this include the grunting sounds?

DNM's AO Gaming

yup, with all combat mods even SkySA if you don't feel like using ABR. the only thing this doesnt work on is CGO's default blocking behavior which you can remove anyways

ADRI

Does it work with inpa sekiro

Nick A

This man is an animal!


More Creators