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Update 9: Assets

Apologies for the recently missed updates, looks like I was a bit more rusty than I thought getting back to making assets. They were at first not coming out the way I'd like and I started noticing the days passing by late. I really had to sit down and start grinding out the assets to get to where...

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Update 8: Garden Revamp

This week was used mostly planning out a substantial revamp of the garden. I'm thinking of making it 3 to 4 times larger with more of a jungle like theme. It was starting to dawn on me how small it currently is with just 10 bolds making it seem a bit crowded. Because the game is built for pc firs...

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Update 7: UI

This week I wanted to take the time on figuring out what kind of UI or user interface the game should have. I wanted something that looks fresh and also stands out. While surfing the world wide web I stumbled on a UI style called neumorphism that I feel fits the bill. It uses a combination of lig...

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Update 6: Kobold Editor

In the latest update a very basic kobold editor was added allowing you to change some aspects of a kobold. It dynamically lists your bolds and by selecting them you can set their name along with their type which will instantly change them into what you select. You can toggle this editor by pressi...

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Slight Delay

Still need some time grinding out the new kobold animations. They've been tougher then expected as I really want to nail down them being expressive. Because of this the next build is being pushed back to next week.

In better news I've been tinkering on the side and next weeks build will hav...

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Update 5: Improved Knight

Yoyoyo, so I wasn't able to finish the kobold AI for this build. The kobold model was one of the first I made and so it's rig was ancient and not made well making it a pain to animate with. While the model will look the same, the rig should be much easier to work with and for anyone using the old...

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Update 4: Level Overhaul

Alright so here's both the redone lobby and garden, in a state I'm much more happy with building upon then the lower poly versions they use to be. A big addition you may notice is the grass system from the older versions of kobold garden is back!

For next month I'll be focusing on player an...

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Update 3: Fighting Polygon Team

Hey! Didn't mean to take as long as I have for another update but I've been struggling a bit finding ways to make the low poly look better. I've been looking at different ways to go about it and have decided to go back to what I'm more confident in which is a more detailed and higher poly style.<...

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Update 2: Naughty or Nice

Headpats and carrying are back in! When in distance of a bold, left mouse will reach out your hand to pat deserving bolds while the right mouse button will pick them up making them portable. But it's not all good times in Kobold Garden. If you left click when carrying you will throw them a good d...

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Update 1: Moving Bolds

Happy holidays friends!

Things have been progressing with kobold garden and so I'm here to share it all with you!

 First up are kobolds. They're up and about as they can walk around the garden now. Getting close to one will get their attention and they'll turn their heads to face...

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kobold news test

testing out a new format for kobold news


going to try to make it more animated as it almost looks like an animatronic lol

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The Future Plans for Kobold Garden

Hello everyone!

As some of you know, Kobold Garden has come a long way from where it originally was. The idea for it stemmed from just being a simple Chao Garden clone. I eventually wanted to add original concepts to set it apart from Chao Garden but as time went on much more was added. I d...

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Boo!

Have a safe and Happy Halloween everyone~!

Also be on the lookout! I'll be sharing some future plans for kobold garden later today.

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!!!

Something spooky is going on in kobold garden...

Hope nothing scary happens on Halloween!

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Slow n Steady

Hello! I hope to have a new update video that'll show off all the new things slated for Kobold Garden soon but I've been doing some in-game test for the new knight model and thought I'd share as I think it looks neat.

2020-05-20 01:13:09 +0000 UTC View Post

my death has been greatly exaggerated

Thank you to everyone who's managed to stick around with me, I plan on returning to our regularly scheduled kobolds in a big way really soon with many new things to share, I hope it'll be worth the wait!

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Happy New Year 2020

WE'RE PETTING KOBOLDS IN 2020

YEAR OF KOBOLD YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD  YEAR OF KOBOLD ...

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December Progress 1

Merry Boldmus everyone! It's that time of year again where Kobold Klause breaks into your home to steal your valuables! yaaaay! 

The new Kobold models are almost finished, all that's left is to rig them up so they can be posed and animated! Once done they'll be released and then we can...

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November Progress 1

Hello there, here's some of the progress made so far!

Some royalbolds are edits of the main kobold design so I've been trying to finalize the kobold line. Originally there were two kinds of kobolds...

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The return!

Apologies for the ditch, I sort of lost control of my life and didn't know what to do for awhile. When the royalbold pledge was made it was made for the lower poly style but now that Kobold Garden has taken a newer higher poly style, I underestimated the amount of work needed for the amount of ro...

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where in the world is uwusoft

Hello! It's been some time since I've posted but I've still been hard at work on Kobold Garden. Most has to do with some big changes I've been testing for feasibility.

To all Royalbolds, I have not forgotten you! Most have been waiting a super long time for your models and I want to apologi...

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Small Update 11: Building

In the next build you'll be able to start building structures but to do that You first have to craft a blueprint item from the inventory menu. When it's selected, controls for building pops up and by default you can build a foundation but by going into the craft menu you can see and select everyt...

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Small Update 10: Camera Changes

With combat coming soon I needed a way to unify the radial actions instead of having them all separate as switching from a whistle item to an attack item can get tedious in the middle of a fight. The combat will be very reminiscent of pikmin or overlord in that you'll have a group of kobolds foll...

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Update!

Hello friendos.

I did an oopsie. The April Fool vid was suppose to be un-positive vibes as a prank and then I'd release an actual update vid and build a few days later for happy vibes but then it didn't happen. I want to apologize if it was disappointing for anyone.

The reason was fea...

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Kobold Garden Update 16: The Future of Kobold Garden

Things will never be the same...

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THE BIG NEWS

The holidays and new years lit a fire under me as I was away with family for most of it. It gave me time to reflect and think of where to go next. I'm planning on being extremely active starting this year with the biggest build we've seen yet. This build will be the first build out of pre...

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Kobold Garden Update 15: Controllers and Christmas

Sorry for being a bit late, Christmas times pretty hectic with family over here but here it is! A festive Kobold going over the new things in the last build. I wish you all happy holidays and Kobold tidings uwu

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Smol Update 8: y

feel this is insane looking but pretty straight forward at the same time @@

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Kobold Garden Update 14: New Public Build

Been awhile since I made a Public build. Also see whats new if you haven't tried out the build.

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Smol Update 7: VR progress and Halloween~

 

Hello! Hear to let you know how things are going! As a stroke of luck, when about to start implementing support for the Rift, Valve released a new version of their steamVR plugin that really helps with exactly that among some other cool things. It simplifies a way of setting actions to butt...

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