SamSuka
uwusoft
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Update 5: Improved Knight

Yoyoyo, so I wasn't able to finish the kobold AI for this build. The kobold model was one of the first I made and so it's rig was ancient and not made well making it a pain to animate with. While the model will look the same, the rig should be much easier to work with and for anyone using the old version of the public kobold model, I hope to eventually release this version.

The knight model was made better so there was no need to update it's rig. The new build features the knights original colors and improved animations. I've also added hatchable eggs, they hatch into babybolds after a minute or two but the babybolds themselves don't do much yet.

While I work on finish the kobold AI next month, I'm going to try and mix things up by having smaller weekly updates with what was done that week instead of the usual combined update. I hope to make updates more frequent while making it easer to stay in the loop with how kobold garden is progressing.

Thank you for following kobold garden!

Update 5: Improved Knight

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