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Kobold Garden Update 13: KOBL News

Big news on a new news format for update videos!

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Progress so far

Still been pretty hard making an update as a lot of the development's still in the background and most of whats being worked on has already been shown before but it's all coming together smoothly and more importantly, smoothly... but like frame-rate smoothly. Like more stable and less resource inten...

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Kobold Garden Update 12: Breath of Wildlife

Here's the video detailing all the new things in the latest build. The island has had wildlife roaming around it now. With your new bow you can shoot them and they drop cosmetic orbs. You can give these orbs to kobolds to give them things to wear!

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Smol Update 6: Oh Dear

Working on adding wildlife but instead of spawning through-out the map they decided one spot was good enough.

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Kobold Garden Update 11: Food n' Stats

Kobolds can now eat! When they eat certain foods, their stats will raise. These stats help them traverse and fight in the world around them and in the eventual racing and karate minigames like the ones in chao garden.

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Smol Update 5: Cursed Fruit Hand

I can't pat with this.

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Build Delay

Had to partake in some family outings so the build may be a little late but doing my best to get it out as soon as possible. No later then sometime tomorrow!

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Smol Update 4: Simple Geometry

woops

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Smol Update 3: Final Map

This is the final layout of the map that you'll be able to check out in the next build! The small white speck in the top left corner is the current kobold garden too! Went with a squarish map similar to breath of the wilds as I find you're able to add a lot more room to explore in a smaller area the...

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Kobold Garden Update 10: VR Knight Model

I've fixed some things that needed fixing on the knight model and here we are! Debated whether I should've gave it a massive overhaul or completely redone it but I've grown fond of the simplicity of the model so I've kept it fairly intact, I can save fancy stuff for future playable models. I've also...

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Smol Update 2: Gourmet Chocolate

Progress on our international chocolate line is going well, shipping to stores soon.

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Kobold Garden Update 9: Expand Map

Got inspired looking at some map layouts while planning out Kobold Gardens map so I decided to expand it out this update. The starting garden will still be a small area slightly larger then the one we have now but will be somewhere on this bigger map you can go out and explore in. I've also added a ...

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Kobold Garden Update 8: Camera Update

The days of the camera clipping through everything are over! I've completely replaced the old camera system with one called Cinemachine. It not only allows me to set up collisions but tweak parameters easy and even stabilize so when running on bumpy terrain the camera isn't getting all janky too. It...

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Kobold Garden Update 7: Many Things

Mostly just going over the new features the latest build has in-case you can't play or just want to see whats new. More updates soon!

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WE DID IT AGAIN. FOR THE LAST TIME.(for now)

Hello! We've managed to reach the last goal already!!! This means you will be able to join your friends games to meet and trade Kobolds! Specifics of exactly how will come as I start to work on it but for now I can assure that it will be happening thanks to you guys! Now that we've reached all goals...

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Smol Update 1: flexible Kobold

Working on getting Kobolds to look at you when passing by but got interesting results.

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Kobold Model 1.0.1

There were some bad deformations with the lower parts of the Kobold body when posing legs or crouching fully in VRchat so these have been fixed to look nicer along with some texture fixes.

Recommend getting the new file if you have the old one.

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Update 6: A Free Kobold!

When I first started working on Kobold Garden I rushed the models just wanting to have something done really quick feeling I can make better ones later. And now is later! The models really close to the old one poly-wise but polished and optimized.

2018-04-11 06:26:04 +0000 UTC View Post

Update 5: Virtualbolds!

Hello y'all! These are the first steps in laying down the foundations for VR! My goal for this is to make the game just as playable as it would be in regular desktop mode. If you can pet and hold a Kobold in the regular game, you should be able to in VR without it being too different. Hope it adds a...

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WE DID IT AGAIN?

Hello! A bit late but we actually hit the $1000 goal! I was pretty jokey in the goals description thinking it would take forever to hit. That's how insane this is! With around $1000 a month I feel super confident and secure in the completion of Kobold Garden and have the ability to amass a budget wh...

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Kobold Garden Pre-Alpha March22

The first super early version of Kobold garden is now avaliable!

https://uwusoft.itch.io/kobold-garden

This build has been released to the public to give everyone a general impression on what the game might be like...

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WE DID IT AGAIN

Welcome weary internet travelers, please join me around this internet bonfirewall and let me tell you a tale of when a brave group from around the world came together to hit an internet goal on the internet not once but twice! Oh my mistake, I need not remind you as it was done by all of you! That's...

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Update 4: Carry

Hello every nyan! Today marks the first day of the first kobold to have ever have been picked up and carried by mankind! When close to a bold you can pick them or other objects and place them wherever you want. I'm also still working on the environment as you can see a new skybox! The forest that th...

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Update 3: Petting

Hello lovely people! This update we have the start of basic interactions with Kobolds, petting! When close to one or a group, you'll be able to pet the closets kob to you. I'm also setting up movement for the player along with him dynamically kneeling based on height so you can pet even the tiniest ...

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Update 2: Hatching

Today we have a bakers dozen of baby Kobolds freshly hatched! Before an egg hatches you can carry them around and cradle them for faster hatching times, or if you're really impatient you can even throw them at walls but the baby might not be too happy about that! The colors are kind've all over the ...

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WE DID IT!

I'm blown away guys... I haven't even made a first post yet and we already reached our first goal! You're all amazing thanks so much everyone. I continue striving for quality and in making this game the best it can be while keeping you guys updated as often as possible.

Our first update here is a ...

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