Alright so here's both the redone lobby and garden, in a state I'm much more happy with building upon then the lower poly versions they use to be. A big addition you may notice is the grass system from the older versions of kobold garden is back!
For next month I'll be focusing on player and kobold animations and kobold ai. Currently they're using stiff placeholder animations so I want to have them much more lively and varied like when idle the kobolds look around and interact with the environment in cute ways. Also some general bugfixes that are needed here and there.