SamSuka
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Hello frens, really underestimated how long it would take to get a streaming setup up and running. Even built a whole new PC for it! Should have a new Smol Kobold Garden build out today or tomorrow along with my first stream starting later this week or so.

First thing I had to sort out was...

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Streaming the Path Forward

Thank you all again for your continued patience! As promised, the weekly update videos will be coming soon. I’ve been using this time to figure out how to make them in a timely and consistent way, and I think I’ve found a good solution. Alongside that, I’ve been working on an update for View Post

Update #00 - The Nameless Update

Hello friendbolds new and old, thank you for your continued patience so far. Just wanted to give an update on whats up and what to expect going forward with - Smol Kobold Garden (currently in Steam Early Access) and the main Kobold Garden (coming soon) - and even this Patreon!

Figuring out...

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「申し訳ありませんでした」

Some may have known that Kobold Garden was going to have a playable demo for the current Steam Next Fest. I unfortunately had to make the executive decision to pull out as I was unable to finish the demo in time.

Most foundational systems were complete such as picking up and petting kobold...

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April Update: Upcoming Demo

Thank you everyone who was able to show support in buying the Early Access version of Smol Kobold Garden on Steam! I've been struggling a bit for awhile now but the additional support has helped me get back on my feet! This month has been the most hectic I've ever had to deal with in releasing Sm...

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Smol Kobold Garden Release!

OUT NOW!

Our cozy game Smol Kobold Garden has officially launched in Early Access on Steam!

Dive into a chill garden full of kobolds for just $9.99 with a special 10% off for the next week only!

2025-04-18 18:01:34 +0000 UTC View Post

Smol Kobold Garden Early Access Trailer

Smol Kobold Garden’s Steam page is now live! ✨

🦎 Raise small friends called kobolds
👋 Compete in mini-games to earn shop rewards
🪴 Decorate and customize your own Kobold Garden

Welcome to a cozy creature raising sim! Releasing soon on Steam Early Access - Wish...

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Welcome to the KIU

Hello friends, family, colleagues, and that one guy in the back. Today I come to you not as a game developer. But as a game developer who has yet to release a single video game...

[dramatic pause]
[that one guy in the back coughs a little too hard]

Well? That's all about to chang...

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omobold concept

Rough design concept for the omobold, a robotic kobold.

I wanted to see how a hologram or no-mouth face would look like more clearly before committing to a 3d model. Not sure which I want to go with but i feel the hologram version would be more popular so I'm leaning to it.

They se...

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State of the Kobold Game

There has been some delay which pushed me from being able to release in February. But with this I can in 100% confidence say that Smol Kobold Garden will release in March!

This has given me some time to work on the trailer and things. I'm not really happy with the trailer. I feel half of i...

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Kobold Concepts

I've been having a hard time conceptualizing how things should look in the main Kobold Garden game without having the actual kobold design finalized so here's my first attempt at it. Going with a cartoony style while feeling physically realistic in 3d. This may change a bit as I polish but I feel...

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Releasing Soon! | SKG Devlog 01

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November Update

Sorry for he lack of updates so far. Again, again, again. When theres so much going on I seem to get tunnel vision'd easily trying to get everything in as fast as possible. But it's all coming together!

Currently the kobolds just cycle through their animations but the plans to get them to...

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Stats and Transporter Update

Hey everyone, thank you for your patiences so far.

I was really gunning for this month to be THE month but had a lot of setbacks pile on one after the other with the worst being the sickest I've been in literal years. But I've fully recovered and am ready to push this game out for you all ...

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July Update

In polishing and getting the build ready, I've decided to go all in on more detailed graphics. Since Steam builds are aimed for PC, they can handle a lot more graphically compared to phones so I've added more detailed trees and grass. I've been slightly concerned with how smol kobold garden might...

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Exciting News! | SKG Devlog 00

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Almost theeeere

Had some unfortunate last minute issues. I assumed this would just work but apparently if you lock the system cursor so a fake cursor can be used, the event system that handles all the cursor events still reads off the locked cursor. Meaning you couldn't click on any ui buttons. Nothing seems to ...

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Update

It's been pretty rough out here I'm not going to sugarcoat it. I expected to launch Smol Kobold Garden back in Febuary but with things falling though and me mostly over estimating what I would need done for a first release I'm still trying to finish that first build. The good news is we are reall...

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The Kobold Garden Movie

The Kobold Garden Movie is now in full production!

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Kobold Crossing

"A delayed game is eventually good, but a rushed game is forever bad." 

- a wise kobold


I've been looking at ways to give the Smol Kobold Garden world more style as I felt it was lacking a bit. I was also thinking of how the top down perspective has been used for so lo...

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The Almost There Update

A lot has been happening in the background, thank you for your patience during this time! I've polished the garden to something that looks somewhat acceptable, I'm pretty proud of it right now! Each object like rocks, plants, bushes, and even trees are selectable and you'll be able to remove them...

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Spooky Scary Halloween Update!

Just kidding, been working on Smol Kobold Garden so much I haven't been able to plan for a fun Halloween update this year. But fret not! I come baring a load of new updates and changes to share with you.

I find one of the main appeals of chao garden is being able to customize and make your...

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Minigame Progress

Been working on revamping the loot/pin minigame. I wanted to give a better sense of progression as you play so Instead of just giving you a list of levels, you'll be able to progress through multiple worlds in a similar manner to Super Mario Bros 3. Every world is procedurally generated so you'll...

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The Smol Things

Hello everyone, here's an update with where Smol Kobold Garden is at currently.

I've been very hesitant with releasing Smol Kobold Garden in it's current state. The game looks very rushed because it basically was very rushed. I have been polishing it up as best as I can and I've also taken...

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Still Alive

Hello! Apologies for the radio silence again. It just kinda happens when I'm trying to figure out a lot of things, something I'm trying to work past. This month as most of you know was suppose to be the launch of Smol Kobold Garden.

Smol Kobold Garden was suppose to be done by April fools d...

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April Fools!

I was planning on having a minute long poorly made powerpoint video that felt like it was from the 2000s showing off smol kobold garden but I didn't finish what I wanted for it in time. I didn't get sleep to try and get more done but it didn't pan out so in the end I decided to just release a few...

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Half Way There

With one week left I'm getting pretty nervous but the progress continues. The menu system is complete with all the menus and buttons working. Got a small foliage model done and textured. I've also added in the kobold egg model in and gave kobolds some basic ai. They can wander around the grass ar...

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The Smolest Garden

Smol Kobold Garden has been off to a great start, what you see here is the main garden! The big structure there is just a big tree, I hope to have its roots look like it's spreading out more through the textures but I'm just using some placeholder textures for now. I've also pretty much turned of...

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Smol Kobold Garden

In my spare time I've been trying to get into the Ape Escape series of games. I never got into them when I was younger but always wanted to. It's easy to notice its low poly geometry and think how easy it would be to make something like it while playing. Something about colorful low poly games in...

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Some Bad News, Some Good News

Hello! Had a pretty hectic start to the month. The NPCs are complete and fully rigged, but I still have to get their rooms done for the bottom of the barrel area to be fully complete.

This isn't what I mean by bad news though. As the title suggests I have both some good and bad news still. ...

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