Hello everybody! I just got back from something I didn't tell you about. I popped to the Isle of Man at the weekend. I went on a trike tour with my brother and sister around the TT race course - something my dad was a huge fan of - and we stopped at Windy Corner to deliver his final wish and spread ...
2018-10-01 12:05:01 +0000 UTC
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Hello! Yesterday I suggested (although only via a parenthesised "(Tomorrow?)" but hey it was implied) I'd be streaming submitted games today but I'm going to push that back to tomorrow. Hopefully early afternoon UK time through to around 5:30ish. I'll pop a thing on YouTube so people can see it comi...
2018-09-25 16:55:26 +0000 UTC
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I'll be honest, it's been a bit of a weird and rough week. I've developed a a not-too-painful but very persistent headache that seems to come and go especially in the evenings. Its been screwing with my sleep a lot and leaving me feeling very tired throughout the day. Painkillers help but I always f...
2018-09-24 14:35:51 +0000 UTC
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As requested, as mentioned in recent updates, and as above!
2018-09-18 17:37:24 +0000 UTC
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Last week we wrapped up the Platformer Series, at least internally we did. Publicly that video comes out this week.
If you're a $5+ supporter I've just launched a 2018-09-17 15:06:39 +0000 UTC
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This list mostly covers options related to topics I've encountered myself in recent projects that I think with a bit of research and editing flair I could deliver a super good video on. This is hopefully where the work I've done on my own games and my own growth as a developer can feed back into my ...
2018-09-17 14:47:28 +0000 UTC
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Source code: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series
This part handles 3 small tweaks that I managed to cram into one feature-packed episode. We improve the hit spa...
2018-09-14 18:18:04 +0000 UTC
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Hallooo!
Last week we put out another Platformer episode. This week we'll be doing the same! If there's any *small* features you'd like to see in the platformer or polishing touches you want to know how to accompl...
2018-09-11 11:29:19 +0000 UTC
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TL;DR: Patreon have had issues lately, please just take a second to check that your payments are going through ok. The vast majority of you should be fine.
Hello! Video is on its way, just wanted to drop some info about some issues I heard Patreon is having with payments recently ...
2018-09-07 13:35:00 +0000 UTC
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TL;DR: This week I'm working on a platformer episode again, it might be the last one, it might be the second to last one. Not yet sure! After that we'll do some Patron selected topics.
The platformer series will be wrapping up with either one, or two more episodes. I have at least a couple of thin...
2018-09-03 12:52:31 +0000 UTC
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Bit later than usual on this one. Sorry about that!
Setting up a couple of different simple endings to the game. Covers showing multiple lines of text, variables within text, quotations marks within strings and also manipulating sprites on asset layers.
This rounds off the project quite nice...
2018-08-31 22:54:22 +0000 UTC
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So it's been a pretty big couple of weeks in terms of my patreon 'growth'. We're suddenly within reach of a goal I wasn't sure we'd ever hit with Patreon revenue alone. So I want to talk a bit about how exactly my $1500 goal will work should we hit it.
So as described, with $1500 a month my ad rev...
2018-08-27 13:53:35 +0000 UTC
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The code is now more-or-less ready for this part, but the video will be at least a couple(?) more days. We have branching endings based on a couple of variables. Scrolling text, scrolling multiple lines of text - which I know some people have wanted since the signpost video - and mostly a c...
2018-08-24 14:28:39 +0000 UTC
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Hope y'all like blue* text because we got links for days in this update.
Last Friday saw the Complete Platformer Tutorial part 23 go public and 2018-08-20 15:23:51 +0000 UTC
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So this is a quick part. It's something I wanted to put into the game to set up the "Endings" episode, that is almost not enough to put in its own episode, but enough to make mixing it with the next episode produce a really bloated video. So here it is in a ten minute piece instead.
This mostly re...
2018-08-17 18:40:20 +0000 UTC
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Last week we got not one but two videos out! Look at me go. All just in time for the weekend where I streamed Ludum Dare 42 and it was a HOOT!

It's a local multiplayer (only, sadly) game about breaking th...
2018-08-13 13:47:42 +0000 UTC
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So we've already covered drawing text to the GUI, but this part looks at how to include variables in that text, how to transform text, and how to track a simple score across levels & save files.
A simple part with important lessons and our first global variables!
Live to the public next ...
2018-08-10 20:05:57 +0000 UTC
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So I mentioned making a quick video on the new 2.1.5 collision functions? Here it is! It actually kinda was quick.
It's mostly what I did in the livestream explained.
Enjoy!
PS: Also, LUDUM DARE 42 is this weekend! I...
2018-08-08 14:06:25 +0000 UTC
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Some of you might have seen my livestream that shortly followed the going-live of the latest Platformer episoder. We checked out a bunch of the changes to GMS2 in the newest update. Go check out the footage of that st...
2018-08-06 10:35:39 +0000 UTC
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What's slightly maddening about this episode is that to look at it, you'd wonder what took so long? But yeesh. Lots of silly issues both easily avoidable and less easily avoidable to dodge and fix and re-record with this one. In the end I did the whole thing more or less from scratch but now I'm hap...
2018-08-02 13:46:07 +0000 UTC
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I don't know if I ever explained the week count that I apply to these updates. I count the weeks mostly for myself, starting with the first week of the year. Part of doing these updates is for myself, too. Even though plans ebb and change constantly it helps a lot to keep track of what I've accompli...
2018-07-30 13:36:45 +0000 UTC
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Part 21 has just gone live on YouTube but part 22 is going to have to wait a few days. What was supposed to be a very short tutorial about making a few quick code changes to allow full screen in the platformer avoiding the draw gui glitches that come with using the built in options, has unfortunatel...
2018-07-27 14:38:42 +0000 UTC
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In the last poll, Raeldor suggested a video on "A proper resizeable GUI". This got a lot of interest but similar to the "Rope swing" stuff I think it's possible that a lot of people interpret that topic as meaning whatever is most useful to them which could be many different things. I'll do my best ...
2018-07-25 14:45:45 +0000 UTC
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But despite forgetting to run a poll I'm pretty happy with the steam I've picked up again with videos. Rather than run some sort of 24 hour poll and gun straight into work on the next patron topic video, I'm going to take some time to curate the topics for the poll, put it out tomorrow and spend the...
2018-07-23 15:33:07 +0000 UTC
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This part covers having the enemies shoot back at the player.
Public on Friday as always!
Will be updating the itch page with the new source code later today.
2018-07-23 11:59:36 +0000 UTC
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I wasn't originally going to cover this, enjoying how much the game unambiguously posed the player as the Villain All Along but it's been requested a lot and I think it's worth showing how to tackle the concept of having the enemy Fight Back.
After all, the approach to creating something that resp...
2018-07-18 14:40:41 +0000 UTC
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New video has just gone out to $5 supporters and will be live publically on Friday. Source code is also up here if you're in a massive h...
2018-07-16 14:42:28 +0000 UTC
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Bit of an epic journey towards what ended up a relatively straightforward twenty five minute video, but we finally got there.
Source code: https://shaunjs.itch.io/shauns-rope-swinging
For $5+ supporters, cli...
2018-07-16 13:38:11 +0000 UTC
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The ropeswing video is fully edited, I just need to sort the audio levels out and render the thing. (Then Thumbnail, source code page, upload, description, yada yada) Unfortunately Adobe Audition is refusing to start. And most of my other Adobe tools (Premiere, et al) have been stalling all day. So ...
2018-07-13 18:12:11 +0000 UTC
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First of all: Thank you all so much. Thank you for the support you've given over the past few weeks while I've not been able to do the work I usually could. As a creator in a time where there is so much pressure to never-stop-putting-things-out, to have only made one video in the last.. fou...
2018-07-10 15:00:03 +0000 UTC
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