Progress: Fullscreen platformer
Added 2018-07-27 14:38:42 +0000 UTCPart 21 has just gone live on YouTube but part 22 is going to have to wait a few days. What was supposed to be a very short tutorial about making a few quick code changes to allow full screen in the platformer avoiding the draw gui glitches that come with using the built in options, has unfortunately been harder to make than I thought.
The code I have works but recording has been a pain. OBS doesn't handle going from fullscreen to windowed well and my first solution was to demonstrate the effects via webcam. This was a kind of gross solution that has proven hard to stitch together well in the way I recorded it.
Also explaining the nature of Draw GUI and the Application surface is difficult. I've skipped things that you need to know and explained it very poorly. While I could have gone ahead with this footage (as I said, the solution I had and that I scripted works fine) I think this part needs more work to be actually helpful & informative to watch. Right now it's just a very confusing step-by-step guide.
So I'm spending most of today re-recording the footage. Meaning this won't be out on here today. Sorry!
As a side note: It's also way too hot right now to be doing this stuff can we pls stop burning fossil fuels thx thx. T_T
-S