SamSuka
shaunjs

shaunjs

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Update

Going to keep this one brief, my father passed away last Friday. I headed back home for the weekend to relax after a fairly brutal week. I'm back down with my family now and the rest of this week while we organise the funeral amongst other very unfun things. The funeral itself is next Monday, but af...

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Important mini update

Hello everyone. I briefly mentioned my dad was in hospital last week, and that I'd be taking a day or two to visit him across the country. Unfortunately he's gotten a lot worse. I'm going to have to stay down here for a few days. I'll update you as soon as I'm back and we'll do some extra livestream...

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Week 26 SwingSwingSwing

This week I'm cracking on with the rope swing tutorial. Nothing new there. I haven't streamed in a while either or done any work on PokeyPoke so if I can get this video sorted in time we can expect some of that by the end of the week.

Otherwise the status quo hasn't really changed from last week's...

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MiniUpdate - Pendulums

So there's a reason this isn't often covered and when it is covered, it's usually highly specific or _not quite exactly_ what the searcher is after.

And that's because most games that feature a rope, rope swing, ninja rope, hook shot, etc: All do it differently and almost none of ...

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Week 25 - Ancient Community Posts

Hello! In case you missed it, last week saw the release of Platformer Ep 20. It sort of covers in a basic way what I was going to demonstrate with one of the poll options (Object based particles) so go che...

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Platformer Part 20: Sparks & Dust

Source files updated: https://shaunjs.itch.io/shauns-complete-platformer-tutorial-series

Assets zip file will get updated tomorrow!

(if you're here super early the video might still be ...

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[Progress] Platformer 20 - Object particles

Bringing some cute effects into the platformer and showing you how you can very quickly throw together some cool stuff without having to invoke the particle engine just by the power of Animation End -> Instance_destroy();

Also some hit effects on the bullets so they collide with walls better! U...

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Topic Poll

Here's your choices! I've mostly salvaged the popular choices from prior polls and also raided the submission form for ideas. As always, if you've got any more ideas of your own, drop them in the comments! You can also pop them on the public 2018-06-11 11:45:33 +0000 UTC View Post

Week 24 - Annnd we're back!

HOO BOY. I had no idea how badly I've needed that holiday until I had it. Just chilling out with the family for a week was the absolute best. I've not felt so re-energized in a long, long time. 

An enormous thanks to you all for your patience while I recover and rege...

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NGF Week + PokeyPoke demo for $5/$20 backers

After a bunch of inevitable train issues I'm on the way home from Norwich Gaming Festival!

I got to show off PokeyPoke live to tons of people, kids and adults. Learned so much in the process and it really helped shape the future direction of the game. I also got to meet a ton of developers old &am...

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Quick Update!

I might find it hard to post updates over the next two weeks with Norwich Gaming Festival underway so I just wanted to get in quick with a couple of things.

I got my dates a bit wrong in my last update. My family holiday immediately follows the NGF. So the next two weeks are where...

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Week 21 - PokeyCrunch

I've got a loooot to do this week so I'ma keep this one pretty brief.

In case you missed it; last week I did a livestream and talked a bit about refining the process of livestreams to be more similar to my typical video structure. View Post

Livestream - Doors in PokeyPoke!

I'm trying to refine my stream format a bit by blending a bit with my tutorial style. I don't like publishing my livestream footage because of how long, meandering, and random they are and I feel they clutter up my uploads. My past experience with channels I follow who've started publishing long liv...

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Week 20 - The Poking Continues

I decided to only visit the Animex festival on Tuesday for the inspirational cool games talks (Gosh, Dreams on PS4 looks very exciting) and see some old friends. It was very AAA focused this year but there was some great talks nonethe...

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~experiencing technical difficulties~

Sorry for the delay on this week's update. My computer is out of action due to the latest Windows 10 update process locking the machine silently for hours at a time and then when finally installed has dropped a big ol corruption bomb on everything. Currently writing this update from my phone. It h...

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PokeyPoke Stream #1

Unlisted YouTube Archive:

Week 19 THESUNTHESUNTHESUN

That title is a niche reference but what I'm trying to say is it's very hot here.

This comes a day later than my usual weekly updates because Monday is a bank holiday in the UK so I spent most of it having a BBQ with my girlfriend's family and enjoying the sudden burst of good weather in the count...

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Platformer Episode 19

Gosh this one took longer than I feel it should have. Not early access this time around, we still have that lead time to make up.

Source code is already up and available for all patrons as usual:

2018-05-04 19:30:23 +0000 UTC View Post

Week 18 - Stuff n' things n' 3d dabbling

Saving & Loading video took a while and a few re-records thanks to my somewhat unpleasant neighborhood doing its...

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Week 17 - Ludum Done

TL;DR: Saving & Loading video should be done this week. LD41 game is linked below along with source code. 

Whew. That was a pretty mad weekend. The problem with weekend game jams is that level of intense work doesn't leave you feeling very fresh for the week ahead. But I made a game!

<...

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[Progress] JSON Save & Load

The coding is all done for this. Saving and loading via JSON encode/decode. It's fairly straightforward to get going with and scales incredibly well with complex projects.

I want to be careful in explaining the uses & advantages without overly re-treading the ground Juju covered in his talk. T...

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Week 16 - JSON & Ludum Dare!

Last week was a two parter in case you missed it! Both those Platformer episodes will be going live to the public this Friday. Last Friday the 2018-04-16 13:15:59 +0000 UTC View Post

[Early Access] Platformer 17 & 18!

Part 18: https://www.youtube.com/watch?v=fUPyU4qkCOo&feature=youtu.be

it's a two part special this week because each part is sort of a small but important detour on the way towards rounding...

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[Progress] Double Platformer Episode

This week it's a two for one special. I've got two tiny but important tweaks I want to go over that didn't really fit into a specific feature so I'm putting them into two shorter-than-usual videos (I say shorter than usual, about 10m each) and releasing them both at the same time.

The first is twe...

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Topic Poll (& New suggestion box!)

Since I have hard time collating everyone's ideas, anyone who is willing to track down the following link can now suggest their own! This keeps them in one place so I don't forget. Have also announced this on twitter and will shout about it periodically everywhere.

2018-04-09 16:32:51 +0000 UTC View Post

Week 15 - A semblance of routine

What was, is and will be:

Last Friday I released the latest Platformer episode to the public, and released the ne...

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Micro Platformer Guide

I've finished recording (minus any redo-ing) for this weeks tutorial, and to wrap up the day I decided to throw together a super quick written platformer guide. I've put this together from scratch so many times I figure I may as well condense it all into a permanent, lightweight guide. It's of a ste...

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Progress - Wall jumping

When you can't see someone's inputs, it's always a little hard to tell when you're watching a tutorial on this kind of topic; whether or not it handles the preservation of momentum you often want in most applications of a wall jump. 

Simply being able to jump when next to a wall is (almost) a...

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Week 14 - Live streams, 100k & Sweden

Week that was and what will be:

So last week I released Platformer Part 16 for $5 supporters and also did an hour and a half 2018-04-02 13:15:05 +0000 UTC View Post

Platformer Part 16 - Mouse menus & Title screen cleanup

Not a whole lot of new code in this part but we look at the "div" function and clean up our title screen a bit. As well as improving the menu by making it mouse enabled.

Source code project on itch.io has already been updated: 2018-03-30 20:34:38 +0000 UTC View Post