Hey all, I've decided to pause the Patreon for the time being as I haven't been able to make the progress I'd like to be making. I'll be reactivating it when I have something to share with you all. Thank you so much for your support. In the meantime, the most recent version of Training Mode will ...
2022-05-31 07:51:10 +0000 UTC
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7.2 Hotfix:
- Fix game freezing when loading state after the fighter enters the blastzone.
- Fix HUD color bug in Wavedash Training.
- Show act out of wait OSD after wavedashes.
- Add infinite shields to Wavedash Training.
- Hide item GFX when fighter collision display is enabled.<...
2020-12-24 23:51:19 +0000 UTC
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EDIT 2:
- Memory card issue wasn't completely fixed. Alpha 6 addresses this.
EDIT:
- Alpha 4 contained a bug when an invalid memory card was inserted. This notably affected the Slippi dolphin build. Alpha 5 fixes this.
I'd like to start by saying...
2020-12-10 14:45:57 +0000 UTC
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More bugfixes + fixes the Mac installer
- Fix UCF dashback bug. (Critical for saving recordings)
- Hide playback bar and frame count during random playback (as to not spoil which recording is playing)
- Fix No Impact Land GALINT in ledgedash event (has 1 frame landing lag)
- Fix J...
2020-12-03 15:09:55 +0000 UTC
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Includes many bugfixes that caused crashes.
Fixes:
- Port 2-4 not working for events
- Crash when loading L-Cancel and Ledgedash
- Crash during Marth Ledgetech
- Crash during Attack on Shield
- Crash during Reaction Test and Shined Blind
- Free...
2020-12-03 05:10:08 +0000 UTC
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*Note*: All downloads will be in the form of a patch that must be applied to an SSBM .iso. This requires you to be in possession an NTSC 1.02 rip of SSBM. I cannot distribute this file. I recommend purchasing a disc and dumping the contents.
*Note**: Please report all bugs in the Traini...
2020-12-02 15:56:07 +0000 UTC
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Download
This is a small update I posted in the discord before the weekend.
Main changes are the addition of DI Draw (DI updates live ...
2019-08-28 21:54:40 +0000 UTC
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It appears there's an issue with Beta 2 and it isn't booting. Unfortunately, I'm out of town until Monday and I don't have good enough wifi here so I won't be able to update the link until then. I apologize for the inconvenience!
2019-08-09 21:21:22 +0000 UTC
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LINK HAS BEEN FIXED. Also modified the firefox trajectory to update while in frame advance.
Small update to address bug fixes, add iron man game mode, and firefox/bird trajectory visualization (enable spacie tech in OSD menu).
I've also added a timing OSD to the sheik...
2019-08-08 16:49:56 +0000 UTC
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Thanks everyone for supporting the project! Here is the first beta of TM 2.0. Any and all feedback is appreciated. Feel free to reply here, on discord, or on twitter with any feedback/suggestions you have.
2019-07-27 21:27:10 +0000 UTC
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Hey guys, just letting you know that no one will be charged this month. Between taking a few trips and helping Fizzi with Project Slippi, I haven't had much time to work on Training Mode in January. I hope to have something for you guys in February, thanks for understanding!
2019-01-25 01:31:10 +0000 UTC
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1.1 Beta 2 Changelog:
Feature Additions
- Frame Advantage OSD - Added an OSD to indicate how many frames you were able to move while your opponent was in shield stun. It also tells you how many frames your opponent was able to move after you landed an attack.<...
2018-09-08 21:16:26 +0000 UTC
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TM v1.1 Beta 1 has been released for patrons! Thanks again for the support guys. Please let me know any feedback/issues you guys have! Just NTSC for now, PAL will be up after the weekend. Leaving for Shine tomorrow morning so I'm uploading this last minute. Hopefully I'll see some of you guys ...
2018-08-24 04:55:49 +0000 UTC
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Thank you guys so much for all the support over the past month and a half. Thanks to your guy's feedback, I was able to fix and refine a LOT of this mod before release. I can't thank you guys enough.
From here on out I'll be working on new events and onscreen displays for v2.0. I hope t...
2018-07-10 20:03:46 +0000 UTC
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I think I'm finally done refining and bug fixing all the existing features. This will be the final release of version 1.0 (assuming no bugs are found). After about a week or so, if no bugs are found it will be release to the public alongside the memory card version of the mod.
*The Training Mode v...
2018-07-03 08:40:26 +0000 UTC
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UPDATE
There was a bug in Beta 3 during the techchase event where the DI would be random regardless of the setting. I apologize for that, it is now fixed and all links redirect to the new build.
Beta 3 is finished! If no bugs or issues are found with this ver...
2018-06-10 22:20:24 +0000 UTC
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Hey guys! Its been about a week since I posted an update to Patreon. Also, hello to all the new supporters since last week. You guys have been piling in and I can't thank you all enough! I want to remind everyone again that there is a discord for bug reports and general discussion related to the mod...
2018-06-09 22:27:08 +0000 UTC
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Update: PAL has been added as a .xdelta file. Unfortunately there is not enough room for it to be included in the gecko code.
Just finished work on Beta 2! Lots of things fixed/added. The ISO now has a separate game ID, name and banner to help differentiate in Nintendont and Dolphin.&nb...
2018-06-03 00:32:23 +0000 UTC
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I can't thank you guys enough for all the support. This really exceeded my exceptions. Work on Beta 2 is almost finished, a bunch of issues have been fixed and added a few new features to existing events.
I also want to remind everyone that there's a discord for update info, bug reports, and tech ...
2018-05-31 23:55:15 +0000 UTC
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Thanks everyone for supporting me and this project! I've compiled the mod into two methods of use. One for Faster Melee as a gecko code, and the other for console as a Start.dol file. Instructions on using both of these methods will be included at the end of this post. Thanks again for the support, ...
2018-05-28 19:01:27 +0000 UTC
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