Training Mode 1.0 Beta 2 Release
Added 2018-06-03 00:32:23 +0000 UTCUpdate: PAL has been added as a .xdelta file. Unfortunately there is not enough room for it to be included in the gecko code.
Just finished work on Beta 2! Lots of things fixed/added. The ISO now has a separate game ID, name and banner to help differentiate in Nintendont and Dolphin.
I'll be distributing the Faster Melee gecko code as an .ini file from now on. The copy-paste method may have been a bit confusing, now you just replace one file in your Faster Melee folder to get the code added.
The ISO will be distributed as either the entire .iso file for the lazy (don't tell Nintendo) or an XDelta patch for those who have an iso of Melee handy and don't want to download 1.4 GBs.
Instructions for all of this will be after the changelog. Again, thanks a ton for supporting this project! All of your feedback has been extremely helpful in polishing this mod up.
Changelog
Ledgedash Event:
- fixed doraki issue
- waits 30 frames before auto-restoring a successful ledgedash. this will give you time to practice throwing out a move afterwards. https://streamable.com/kau5i
- both windows are displayed simultaneously, HUD is hidden to give more room for the window https://streamable.com/yeuuf
Amsah Tech Event:
- removed the random timing, marth will always up-B 30 frames after the taunt.
- taunting before the savestate is reloaded wont do anything (fixes marth dying crash)
Ledge Tech Event:
- you respawn on a platform so you can recover at your own pace. https://streamable.com/hr9ms
-falcos down smash will freeze on frame 6 in case the AI throws it out too early, falco will resume the animation upon hitting you
Techchase/Chaingrab Event:
-players now spawn closer together (in grab range for all characters)
(All of the following is explained in the event description so you don't forget it)
-L+DPad controls percent
-R+DPad controls DI and SDI Behavior (up and down go between the two)
DI
-No DI
-Random DI
-Slight DI Towards
-Survival DI (Inwards)
-Combo DI (away to get out of combos)
-Down and Away
SDI
-No SDI
-1 in 3 Chance
-2 in 3 Chance
-Always SDI
-DPad Right manually sets the savestate to auto-restore to, useful for starting under platforms.
-DPad Down moves the CPU to your location.
Misc:
-inputs are queued, this mainly affects holding A to transform to sheik resulting in a buffered jab at the start of the event. this is now fixed
- added a UCF toggle
-yoshi no longer holds his egg upon restoring https://streamable.com/rj8n0
Instructions:
Gecko Code:
-Download GAL.ini and GALE01r2.ini from this post's attachments
-Place both files in your FM folder, FasterMelee\Sys\GameSettings
-Right click Melee in Dolphin, click properties and enable Training Mode v1.0 Beta 2.
ISO:
-Either download the entire iso from here: https://mega.nz/#!8UcHHLzD!wNq51LMk3Jx0zf_GfS4UDHGddwDqFRyb6TXJtPkrB9I
-Or patch an existing ISO and create it by downloading "Training Mode v1.0 Beta 2.xdelta" and "XDelta.zip" from this post
-Open XDelta.zip and extract the contents. Open XDeltaUI.exe
-Choose "Training Mode v1.0 Beta 2.xdelta" as the patch file, choose your vanilla Melee 1.02 iso as the Source File, and click the "..." and choose where to place your iso and what to name it (DONT FORGET THE .iso AT THE END OF THE FILENAME).

-Click patch and your iso will be created!
Comments
Is it possible to add a tracker for how quickly you begin your fastfall from when you reach your jump apex in the L-Canceling practice room? Obviously not a vital feature to add but it seems like it is also a helpful thing to keep track of.
Cyrus Robins
2018-06-09 06:23:31 +0000 UTCtechnically a chaingrab is guaranteed at a CPU/TAS level. im not sure if that would translate well into an event since the CPU would just be perfectly chaingrabbing you lol
UnclePunch
2018-06-05 21:24:13 +0000 UTC