SamSuka
UnclePunch
UnclePunch

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Training Mode v3.0 Alpha 7.2

7.2 Hotfix:
- Fix game freezing when loading state after the fighter enters the blastzone.
- Fix HUD color bug in Wavedash Training.
- Show act out of wait OSD after wavedashes.
- Add infinite shields to Wavedash Training.
- Hide item GFX when fighter collision display is enabled.

7.1 Hotfix:
- Fixes legacy events loading the wrong event.

Download attached to post. Happy holidays everyone!

Changelog:
- Added Wavedash Training.
- Disabled hazards during events (randall, whispy, pokemon transformations, FD background transformations).
- Can specify frame advance button in Training Lab.
- Fix Tumble Fastfall and Wiggle Fastfall counter options in Training Lab.
- Can move barrel target in L-Cancel Training with DPad down.
- Restore tether in ledgedash training.
- Fixed "Act Out of Wait" OSD.
- Remove all effects and screen shake on state load.

Comments

i see its due to not having a clean file can anyone link me one iv spent about 4 hours now trying to find one

JustAFatDragon

hey guys im at the (drag melee iso here) step and i keep getting (xdelta3: target window checksum mismatch: XD3_INVALID_INPUT) any idea on how to solve this issue

JustAFatDragon

FYI best melee software ever. I have a couple of quick changes to suggest for the next version: 1. Colors on ledgedash training are not colourblind friendly, I cant see the diff between the yellow and green 2. The thing that down on d pad does with save states is just a pain in the ass, always fat thumb it and ruin my set up, not really sure what the point of it is!

Benjamin Berkoff


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