Thank you for the feedback on the last video essay. I'll be sure to go through and make corrections. Much appreciated.
Now, for the last three days I've been working on pre-production for the next bullshittery, basically moving things around on the hard drive and finding the relevant footage for t...
2017-07-06 22:06:04 +0000 UTC
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All done! This is part 7/10 of the DayZ critique, in which I look at something I call hero "decay" as a way of explaining why games like DayZ become shoot-on-sight affairs.
These are the points I'm trying to make:
Almost finished here! I'll have the draft available as soon as possible. All the visuals should be ready and synced up with their respective scenes. I'm currently going through and trying to provide quality assurance, fixing mistakes, etc.
As always, audio volume is proving to be a bugbear. It's o...
2017-07-03 19:09:25 +0000 UTC
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Sorry, I was supposed to send out an update on Friday but it slipped my mind.
So this week I'd really like to try and finish part 7 of the DayZ critique, rather than leave it unfinished and jump back to random bullshittery. My fear is that, if I keep leaving these to one side, they'll take another...
2017-06-26 19:15:10 +0000 UTC
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Just checking in with another update. I'm continuing to work on part 7/10 of the DayZ critique. The work continues just fine, though there's still quite a lot to go.
I've got the script written, spoken in draft form, and I'm working on the visual editing.
This episode looks at a concept I ca...
2017-06-21 22:30:19 +0000 UTC
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So I've finished that draft of part 6/10 in the DayZ video essay. The early access link is here. As always please don't share it. This is just a draft to gather feedback while I work on all the segments and then release them as one...
2017-06-15 22:14:13 +0000 UTC
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Hello there folks. I've made a video update for those who would rather listen instead of read.
But the TL;DR version is: I'm almost finished with part 6/10 of that DayZ Critique series. I did some work on i...
2017-06-12 19:01:05 +0000 UTC
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It's ready! And I hope you like it.
So this one was a challenge with the subtitles as there were rarely any consistent tracker markings on any of the characters. Meaning almost all of it was manually done.
And I also reacted to feedback on the last CSGO bullshittery by doing a few more...
2017-06-05 17:53:16 +0000 UTC
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Teaser footage - https://youtu.be/09jTQSrWljo
Full timeline for the curious - http://imgur.com/RxLAnUW
So it's day 11 of the editing, the start of the third w...
2017-05-29 19:11:43 +0000 UTC
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Another quick update. The pre-production phase came up with about 80 clips available to edit into a bullshittery (full image ). And I've started this process on my timeline. Putting them in an order that seems smooth and flows properly...
2017-05-19 09:57:27 +0000 UTC
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With the Dungeons and Dragons draft out of the way (link for those who may have missed it ), and with the e-mails to cartoonists being sent and waiting on replies, it's time to get started with the next project.
...
2017-05-17 09:59:13 +0000 UTC
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Aaaand it's done
Or at least, the draft cartoon version is done. The next step is to hire a cartoonist somewhere to provide the proper visuals.
I'll leave it up to you whether you'd like to watch the video ...
2017-05-14 20:44:39 +0000 UTC
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A bit of silliness happened today.
During the Dungeons and Dragons edit there's a scene where I briefly inspect my inventory and find a Cast-Iron Pot.
When I need to animate specific gestures, what I do is take the neutral stance for my character: Lumpstands.png
2017-05-09 19:02:02 +0000 UTC
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It's the start of the third week on the Dungeons and Dragons cartoon. Things are going well. This should be the last week needed on this end. Then I'll present the draft cartoon and you can tell me what you think.
The total run time is about 20 minutes. And there'...
2017-05-08 18:10:33 +0000 UTC
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Good evening Patrons. So it's day 8 on the Dungeons and Dragons cartoon. And I've finished about 15 out of 25 minutes.
The remaining 10 minutes I'm somewhat struggling with, as these were the areas where the action bogged down a bit. With semi-frequent rule re-explanations a...
2017-05-03 18:47:36 +0000 UTC
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Hoorah, I can log in again. For some reason last night I couldn't post anything.
The next update for you all: This week I've started something radically different from what you're used to. But hopefully still very amusing.
A few weeks ago the ZF clan played Dungeons an...
2017-04-25 07:46:13 +0000 UTC
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So I think it's finally complete. Part 8 of CSGO bullshittery. I hope you like it.
As always, please don't share it yet, as it's available only to you folks with my sincere thanks. If you have any feedback I'd love to hear it. Particularly if you spot any goofs so I can fix them/whip the qua...
2017-04-18 19:52:56 +0000 UTC
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A quick teaser on the next Youtube video.
And another progress update. Of the 27 scenes I have finished about 21. Though there's quite a bit of tinkering to do on some of them as I go back, so...more like 19.5 to be honest.
I'm discovering that the new After...
2017-04-11 18:09:46 +0000 UTC
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A super-quick update from me. It's three days into the second week and I've finished about 11/27 scenes for the next bullshittery. Which is about 3:24 minutes out of 10:00 minutes total.
By the end of this week I should have about 18 scenes finished (though to be ...
2017-04-05 18:49:55 +0000 UTC
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So this week I've been doing the following:
- Monday - After Effects training
- Tuesday and Wednesday - Pre-production. Cutting the needed clips out of the collected CSGO footage.
- Thursday and Friday - Phase 1 structural editin...
2017-03-31 18:30:04 +0000 UTC
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So I've been doing some pre-production for the next video today and yesterday. Going through the available stored footage to determine if there's enough to do a bullshittery. And for CSGO I think the answer is a definite yes.
So I'm going to take a crack at Random CS...
2017-03-29 18:31:40 +0000 UTC
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Lulu has a new cheeseburger squishy :)
Wrapping up today's After Effects training day with the following results:
- I've learnt how to use Null Objects (an invisible layer that sits over the other layers) and text tracking directly onto them instead of t...
2017-03-27 18:17:49 +0000 UTC
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So I'm afraid I'm out of time on the video essay side front.
In the last two weeks there were 10 working days. I used 6 of them to revise parts 3 and 4. Which should be available in draft form below:
Good evening folks. So I've finished revisions to parts 3 and 4 of the DayZ video essay. Feedback would be appreciated if you have time?
Picture not related. This is Lulu from a while ago knawing on a cucumber and looking worried that I might take it away from her. She really likes cucumber.
I've made this index card to give you a summary of what's going o...
2017-03-15 09:26:47 +0000 UTC
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This is what my dumbass French Bulldog looks like when she ran inside a soggy basketball court in the park. And then barked at me until I came and 'rescued' her, despite the gate being like...right there the whole time. I love her to bits, but she's a few sandwiches short of a picnic.
So with
2017-03-13 19:55:27 +0000 UTC
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Good morning folks! The latest Youtube video is finished and is ready for you with my thanks.
Man that editing job ended up MUCH tougher then expected. Here's some behind the scenes details for those curious (I've narrated it for any...
2017-03-11 11:05:25 +0000 UTC
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I've made this video update if you fancy listening instead of reading. And there's a short teaser here.
It's almost the end of week 3 on Random Fa...
2017-02-23 18:22:57 +0000 UTC
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Thanks for giving me your opinions in that poll . That trailer-type project isn't for right now though, but for some time in the future. I'm finding myself listening to the specific song I'm planning to use (won't tell you wh...
2017-02-11 21:04:03 +0000 UTC
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So I've finished going through the footage for Far Cry 3. And what I've done is cut the 9 streams into about 150 individual clips on three timelines:
- a.) Narrative & comedy (like Alien Isolation, Outlast, etc)
- b.) Comedy o...
2017-02-08 19:52:47 +0000 UTC
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