All done! This is part 7/10 of the DayZ critique, in which I look at something I call hero "decay" as a way of explaining why games like DayZ become shoot-on-sight affairs.
These are the points I'm trying to make:
Let me know how well you think I've hit these points. And whether you find yourself super-convinced/unconvinced at certain parts. So I can make adaptions and revisions accordingly to get my points across. And thank you for the feedback and your patronage as always :)
RIght, next up...a bullshittery! Probably Arma. Not sure yet, let me have a look through the hard drives today and get back to you.
All the best,
Soviet
Rachemellie
2017-07-13 14:47:52 +0000 UTCRaistlin
2017-07-06 04:21:50 +0000 UTCHankJMoody
2017-07-05 05:20:37 +0000 UTCshazzattack
2017-07-05 01:05:03 +0000 UTCshazzattack
2017-07-05 01:02:10 +0000 UTCRaistlin
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2017-07-04 19:56:27 +0000 UTCD. Schmid
2017-07-04 15:04:15 +0000 UTCits_niko_cosplay
2017-07-04 10:09:11 +0000 UTCSovietWomble
2017-07-04 09:17:44 +0000 UTCWerewolf
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