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PANPC 2.0.2 War Games: Lexington Fat Man Fun

So let's test out the new Fat Man AI.  Some combat testing in the middle of Lexington, involving Gunners, Raiders, Synths, Super Mutants, and Deathclaws.  And Frank, the Super Mutant who just wanted adventure.. and maybe someone to love him for who he was.

More info 2022-02-04 23:13:45 +0000 UTC View Post

PANPC 2.0.2 Released!

As I mentioned in my previous preview post, I've been working on missiles this week. We also have a bunch of new optimizations (including a completely refactored main combat target scanner), some fixes for sleeping NPCs and BOS, and some changes to how PANPC suppression works. So let's get into i...

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PANPC 2.0.2 Preview: Missile Madness!

Thought y'all might like to see what I'm working on this week in PANPC.  

Optimizations continue, long overdue housecleaning.  Four years of old code stacked up in heavy layers of nonsense, waiting for me to finally come in with a shovel and drag it out to the curb.  Well, t...

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PANPC 2.0.1 Released!

So a couple of days ago, I shipped the new PANPC 2.0.1 release on the GreslinGames Discord. GreslinGames members with Citizen role access can get it now on the incremental PANPC r...

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New Manuals for PANPC, PACE and more

As I mentioned in yesterday's newsletter, sometime in the next week or two I plan to decommission the GreslinGames support forums.  They were always intended as a temporary post-Nexus measure for hosting content, and it's time to move on to better things.

I am now developing more compr...

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Some Thoughts on Gatekeeping

Over the course of the last half year or so, I've continually returned to thoughts about creative gatekeeping online: where it works, where it doesn't, and at what point it just becomes annoying and counterproductive.

This is probably true in every creative community. You always have the es...

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GreslinGames News: January 2022

Hey, all.  Since releasing PANPC 2.0 in late December, GreslinGames has been growing at pretty decent clip and it's been fun to watch.  There's stuff happening, and I thought you'd like to know about it.


New Documentation!

The GreslinGames Forum...

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Companion Heal Thyself v1.5 Released

A new version (v1.5) of my Fallout 4 mod, Companion Heal Thyself, is now available on the GreslinGames Discord.  You can find it in the CHT #releases channel, along with a li...

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PANPC 2.0 Released!

I'm happy to report that version 2.0 of my Fallout 4 mod PANPC is finally done and out, and is publicly available on my Discord server. This version supersedes 1.991, which was my final Nexus release. You can get the full changelo...

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See PACE 1.042 In Action!

If there's one thing I really like, it's a good fan-made PANPC/PACE video.  To tell the truth, I probably wouldn't still be developing these mods after all this time if not for the great gameplay vids that I get to see.

Thanks to Greslin Games member neznamka, we have a wonderful comba...

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PACE 1.042 Released - Bug Fix Update

PACE 1.042 has been released and is available on the Greslin Games Discord.

Dogmeat had an outdated version of the new activation code in 1.04, which in turn screwed up some other things.  Everything has been updated a...

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PACE 1.04 Released!

PACE 1.04 stable is now available for download on the Greslin Games Discord.  

Changelog:

[NEW] Custom companion support
[NEW] Official support for Heather Casdin by llamaRCA View Post

Preview of PACE 1.04: Custom Companion Support!

Ever since I released the first version of PANPC, back in early 2018, one of the most commonly requested features I've received has been enhanced AI support for custom companions. And my answer has always been some version of "someday, maybe, but I wouldn't hold your breath for it". It was tricky...

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New Mod Prototype: "Introvert"

As is true with many things in life, this bit of questionable judgment got its start with a throwaway joke recently on the GreslinGames Discord, about my Fallout 4 weariness/falling mod Tu...

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GreslinGames Discord Update

Wow, we've had an August so far in GreslinGames.

In recent days, I've been working hard just to keep up. The population of the GG Discord has more than doubled as it has become the primary hosting home of PANPC, PACE, and all my other mods. We've added new sections, taken up new topics...

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Finding New Futures

I believe that when you put anything creative out into the world - art, code, music, writing, no matter what it is - you are not really engaging the present. The popularity, the trends, the various metrics of success or failure.. those are all kind of irrelevant in the bigger picture. All that wi...

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PACE 1.03 Released: Rifle Tactics, Fixes and More!

I know that things have been quiet here on Patreon for the last few weeks, but a lot has been happening in the world of PANPC and PACE.

PACE launched on Nexus on 5/21, and I was pleasantly surprised at the reception: we hit Hot Mods almost right away and ended spending several days at #1. &...

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PACE Progress Report: -Dev10 and on to Nexus 1.0

Sorry for not getting any new videos out lately.  Between the demands of real life, coding time, coding fatigue, general distractions and the like, I mostly haven't had the time to do a proper shoot/review/edit/rewatch/upload session.  It's not you, it's me.

Progress is being made...

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PACE 1.0 -dev9 Update (Short)

My fourth attempt at a -dev9 video, and it seems to have worked this time.  Some discussion about the progress towards a Nexus 1.0 release, as well as a look at where shotgun AI is at the moment and what I still hope to do with it.

I still have to do an edit pass on the long version of...

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PACE 1.0 -dev9 Status

No video this week.  PACE -dev9 (code available to Patreon supporters on my Discord, will release to open channel next week) is going to be a significant AI update and it's not quite ready for public review yet.  It's mostly working well and represents a significant upgrade to PACE - es...

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PACE 1.0 -dev8 Update (Full w/Commentary)

Longer version of the -dev8 update, including our customary tests at the Vault 111 entrance, a trip through town, another spin in D.B. Tech, and some random tanglings with a Yao Guai.  Shotgun tactics are a WIP, but we're improving.

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PACE 1.0 -dev8 Test Update (Video, Short)

This week's video update of PACE -dev8.  I'm still editing the longer version for Patreon supporters and plan to have it up in the next day or two.  (And yes, I realized after uploading that the intro card erroneously describes this as the long commentary version.)

PACE -dev8 code...

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PACE 1.0 -dev8 Status

The video for -dev8 is going to be a bit late this week.  My plan right now is to record and edit it on Thursday and put it up on Friday morning.

My plan - yes, God laughs while man plans - my plan was to work on AI finetuning this week.  Instead, I ended doing major surgery to th...

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PACE 1.0 -dev7 Test (Full w/Commentary)

This week I got a lot done towards filling out PACE for a (hopefully soon) Nexus 1.0 release.  All vanilla base game companions are now supported, including Codworth and Curie (in a new "bot mode"), and a new "Get The Hell Over Here" hotkey allows you to directly summon companions to your po...

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PACE 1.0 -dev7 Test Update: Multiple Companions

This week, I've been filling out the general functionality of PACE, with an eye towards what still needs to be done before a Nexus 1.0 release.  As of -dev7, all base game (non-DLC) companions are now supported, as well as basic multiple companion functionality.  There is also now a "Ge...

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PACE 1.0 -dev6 Test Update: Dogmeat

Sorry for being a bit late to post this publicly - it's been a week.  Anyway, this update is a Special After School Episode: the introduction and adventures of Dogmeat, everyone's favorite Fallout 4 canine companion.

This update adds Dogmeat to PACE, and in this video I take a close lo...

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PACE 1.0 -dev6 test update: Dogmeat Edition (long w/commentary)

Hour-long -dev6 test update and gameplay footage.  With -dev6, we introduce multiple companion compatibility, as well as an often-requested upgrade for the Commonwealth's favorite canine, Dogmeat.  

(Please forgive the framerate jankiness of this week's video.  It came ou...

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PACE -dev6 Update: Dogmeat Lives

So over the last week, PACE has undergone a number of surgical interventions.  Bugfixes mostly, as well as a number of subsystem rewrites to deal with issues that only appear with longer NPC lifespans (most PANPC enemies are dead long before these items become issues, but companions are a di...

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PACE 1.0 -dev5 Test (short version)

Just a quick update on the progress of Pack Attack Companion Edition (PACE), a new companion AI mod for Fallout 4 using the PANPC framework.  About 10 minutes; full hour video with commentary available for patrons.

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PACE 1.0 -dev5 update - Piper Has Opinions (full w/commentary)

A new update on the progress of PACE.  The AI clearly still needs work, but we're getting much closer to a fully playable companion, and you can start to see how this mod will play when I'm done.  

The video itself didn't work out as I wanted, so rather than posting the whole adve...

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