SamSuka
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PACE -dev6 Update: Dogmeat Lives

So over the last week, PACE has undergone a number of surgical interventions.  Bugfixes mostly, as well as a number of subsystem rewrites to deal with issues that only appear with longer NPC lifespans (most PANPC enemies are dead long before these items become issues, but companions are a different story).  

PACE -dev6 adds basic combat AI support for Dogmeat, based on AI systems used by dog packs in PANPC.  Still pretty alpha, but PACE Dogmeat is a lot more evasive, much more hit-and-run than his vanilla counterpart.  It's already a substantial improvement on his vanilla behaviors.

I'm editing a new update and gameplay commentary video for -dev6, all about Dogmeat and some questionable choices we all make when we wander into a Super Mutant factory.  As with previous videos, there will be a full video (about an hour long) for Patreon supporters, followed in a day or two by a shorter public recap.



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