SamSuka
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PACE 1.0 -dev7 Test (Full w/Commentary)

This week I got a lot done towards filling out PACE for a (hopefully soon) Nexus 1.0 release.  All vanilla base game companions are now supported, including Codworth and Curie (in a new "bot mode"), and a new "Get The Hell Over Here" hotkey allows you to directly summon companions to your position if you've lost track of them.  

Moving forward, I plan for these videos to be less "feature showcase" and more "let's do real testing and talk about where we're at".  So expect more rough edges as we step through the actual process I go through in mod testing.

Current -dev7 code is available for patrons only on the Greslin Games Discord


Changelog:

[NEW] Support for all vanilla non-DLC companions

[NEW] "Bot mode" - behavior changes for Mr. Handy race (Codsworth, RoboCurie)

[NEW] AA now disables if AI finds other PACE AIs (not incl. Dogmeat) in area

[NEW] In-combat evasive overrides added to Base AI

[NEW] Throttle timer scaling, integrated with PANPC Throttle

[NEW] PANPC integration now selectable in MCM

[NEW] "Get the hell over here" hotkey (currently ";" - semicolon)

[CHANGED] In AA, total XP awarded at combat end rather than at each kill

[CHANGED] Player INT and Gage companion bonus now factored into XP sharing

[CHANGED] GoThere() moves always default to run during combat

[CHANGED] Reordered profiles in MCM roughly to order in which player will meet

[FIXED] Fixed runaway courage gains after many kills (maxcourage banding not working)

[FIXED] Generally overhauled retreat/evade/GTFO routines

[FIXED] Non-combat patrol behaviors happening during combat

[FIXED] Rewrote threat assessment/IsScary, revisited Fight/Flight

[FIXED] Replaced IsDead() checks with (HP == 0) for reliability

PACE 1.0 -dev7 Test (Full w/Commentary)

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