Had a hard time working out the taverns different rooms without the npcs in them to better theme the rooms so I've been working on them. Originally they were going to be 3 different types of cats but while working on them I remembered that Morgana the cat from persona had some cool concept art an...
2023-02-21 04:13:44 +0000 UTC
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Here it is, The Bottom of the Barrel. Home to the lowest of scallywags. It's on a sand mass floating in space similar to the lobby tower, it may have suffered a similar fate. There's the addition of giant bone jaws in front of the central barrel in the bar. Last minute I've also decided instead o...
2023-02-06 02:40:58 +0000 UTC
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Can you believe it? I haven't made a post this whole year! During the holidays I wanted to take some time for myself and brace for whats to come with Kobold Garden this year, so I haven't got much done during that time to show. But in that time I've been thinking of ways to optimize the tavern so...
2023-01-10 23:28:52 +0000 UTC
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One of the more prominent features of Chao Garden is the chao kindergarten so of course Kobold Garden needs one! A random kindergarten felt kind of off theme wise though so instead I think a seedy tavern would fit nicely. Through one of the the lobby's doors is a rickety bridge leading to a taver...
2022-12-16 18:11:31 +0000 UTC
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With the lobby done I wanted to get some animations ready for the knight so we can walk around and show off areas better in the future. When starting up the player character does a small twirl as the game begins. Haven't made a jumping animation yet as I want to work out the jumping system more b...
2022-11-29 20:21:18 +0000 UTC
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Took a bit longer than expected but the lobby is finally complete! Hardest part was working out what the elevator/telescope combo would look like, I wanted to make it similar to the chao lobby teleporter but more medieval while looking functional. In the end I went with this kind of dual pulley d...
2022-10-30 21:22:12 +0000 UTC
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Did a few big changes with the lobby here. The lower spiraling stairs lead to a lower garden that is locked off at the beginning of the game. Instead of leading to a locked or closed off door, I'm using a similar effect used in Mario 64 where the stairs seem like they continue to go down endlessl...
2022-09-27 22:40:47 +0000 UTC
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Pretty much got most of the top floor done this time. Not really happy with the pace I've been going so I've been trying to speed things up. I'm using a skybox shader projecting a space cubemap on an object with inverted normals to incase the level. It may be hard to see in screenshots but I also...
2022-09-15 13:52:56 +0000 UTC
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This update I started work on the actual floor and fixing up the stairs a bit. I decided to cut into the 2nd floor for the stairs to come up into it nicer. The bottom floor itself is mostly stone but with a glass strip so you can see through it. Eventually there'll be a space skybox when looking ...
2022-08-30 23:36:32 +0000 UTC
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Changed a few things here and there with this one. First, I wanted to add a bit more detail to the bookshelfs, they were looking a bit too plain and basic. Rotated the bottom stairs around so it more naturally spirals with the upper stairs but forgot it comes onto the floor at an angle instead of...
2022-08-13 23:47:55 +0000 UTC
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Ironically got to most things on the bottom floor except for the actual floor itself. The colors will be tweaked as more of the lobby comes together but I like how it's coming along so far. The shelves with books all being red and the very uniform textures are mostly for visual reference and will...
2022-08-03 17:19:33 +0000 UTC
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Yo, here's a blockout for the lobby. The use for this blockout is to get a sense of scale as I flesh out the rest of the lobby more. The lobby is one of the first main areas and acts as a hub to different levels in the game. The walls will be lined with bookshelves and mystical items with it beco...
2022-07-18 00:45:28 +0000 UTC
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Long time no see!
This model was pretty tough to get though, I originally rushed to get it done but really didn't like the result as you can see in the last pic. I looked at redoing it again or possibly giving the knight a completely new design, but I decided to just stick with the original...
2022-06-28 02:07:59 +0000 UTC
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The idea for the babybold was always pretty simple, a smaller kobold. For its new model I wanted to make it cuter and maybe try something different if needed. I decided to go for a googly-eyed salamander on its hind legs and felt it worked pretty well.
When hatched they'll flop onto their b...
2022-03-24 04:50:59 +0000 UTC
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Thanks to everyone who's been able to check out the kobold directly! With it came the release of Kobold Gardens Steam page which you can visit here:
Kobold Garden on Steam (steampowered.com)
2022-02-25 04:19:54 +0000 UTC
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I finally finished that video! The first ever Kobold Directly will be playing live Sunday the 20th over at youtube.
http://youtu.be/ZHboBrg34BA
While it gets pretty silly, I feel the directly marks a new chapter for Kobol...
2022-02-18 21:06:31 +0000 UTC
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testing out how it looks, some obvious not finished things like the eyes; gave it a kinda creepy vibe at the end there.
2022-01-29 07:32:09 +0000 UTC
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A scene where kobold garden and the past are quickly reminisced before we get into what's new. The chairs a refence to sonic's chair from the sonic ova movie, one of my favorites, and kinda a nod to kobold gardens chao roots.
The directlys been progressing really well but the release is loo...
2022-01-27 04:59:25 +0000 UTC
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Born too late to explore earth. Born too early to explore space. Born just in time to explore Kobold Garden!
A quick test with how I'm handling the main portions of the directly. The kobold newscaster is back but without the gibberish audio and subtitles this time. Using the power of 15.ai,...
2022-01-23 05:42:23 +0000 UTC
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Thought I'd share what I have for the directs intro so far! This will be used for this and any future directs I make. Still some small things to brush up like timing and a few errors but I like how it's turning out. I've become accustomed to rendering animations in unity so I did a sort of weird ...
2022-01-18 07:07:29 +0000 UTC
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Throughout the lifespan of this patreon I've noticed I've been really bad with deadlines. It's been getting pretty stressful and somewhat embarrassing. I messed up with announcing the direct before working on it and worse, it's still not done.
I've been thinking about this for a while now a...
2022-01-14 17:21:26 +0000 UTC
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Sorry for the wait, I've been changing things up with the direct a bit.
The initial plan was for the video to be an apple like product showcase for the new things in kobold garden. While it will still showcase these things as is the purpose of the direct, it's changed to present things in a...
2021-12-04 16:22:05 +0000 UTC
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Hello hello! Sorry for the delays again, I've been pretty busy! The kobold model proved to be much more of a challenge. I tried my best to have the model as one solid piece but it fought me the whole way with annoying texture issues everywhere in the end, so I ended up having to split the model i...
2021-11-12 19:09:53 +0000 UTC
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Reason I haven't worked on actual kobolds much yet was planning for new models before getting to them. Because the games gone from a low poly style to what you've seen in the last few updates, I always meant to get around to making new kobold and knight models eventually. The goal for them is hig...
2021-10-24 04:31:36 +0000 UTC
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Kobolds have been living in the garden for a long time, even before you've stumbled into it, and have developed ways to share story's and ideas through ancient kobold runes. Kobolds are very shape oriented so their symbols are usually small pictures of objects and things. These runes contain the ...
2021-10-15 22:54:45 +0000 UTC
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Had a few unexpected things pop up over the weekend but everything's good!
The gardens main area is now built with the newer stylized assets and I feel better represents the final look of the game. I've done some small things like polishing the visual effects like the gradient effect that c...
2021-10-12 19:34:03 +0000 UTC
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Apologies for the delays, I've been really indecisive with the ways the walls look. While the old ones look aright from a distance they get pretty messy up close and refuse to look better no matter my efforts. I also blame the new kirby trailer. I always had the idea for modeled 3d moss in the ba...
2021-10-05 07:28:35 +0000 UTC
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Here's a look at the current larger garden. It mostly looks all like copy and pasted blocks as I try to block and shape out the layout, I hope to add variation and details as the month goes on. I'm really liking how it's turning out though!
Because of the sheer size of the garden, I feel pl...
2021-09-18 19:37:26 +0000 UTC
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There's not to much to show this week as most of the time was used corralling all the assets. With most things added the game is now almost 4gb uncompressed. Making LODs for everything was a pain but should help with performance with the gardens becoming larger. What LODs do is when you get farth...
2021-08-29 17:17:51 +0000 UTC
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I live!
The forest garden in the pics are really only meant to test it's performance and show off the kind of atmosphere I'm trying to go for with it being larger then before. It looks really open and flat right now but the plans to fill it out to be more like a typical level. I've had to c...
2021-08-15 01:52:02 +0000 UTC
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