SamSuka
uwusoft
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Now in Spaaace

Pretty much got most of the top floor done this time. Not really happy with the pace I've been going so I've been trying to speed things up. I'm using a skybox shader projecting a space cubemap on an object with inverted normals to incase the level. It may be hard to see in screenshots but I also slowly rotate the skybox and main light over time to give the illusion of the level free floating in space. I've also slightly saturated the lighting to give a more in space vibe. 

Now in Spaaace Now in Spaaace Now in Spaaace Now in Spaaace Now in Spaaace Now in Spaaace Now in Spaaace Now in Spaaace

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