Pretty much got most of the top floor done this time. Not really happy with the pace I've been going so I've been trying to speed things up. I'm using a skybox shader projecting a space cubemap on an object with inverted normals to incase the level. It may be hard to see in screenshots but I also slowly rotate the skybox and main light over time to give the illusion of the level free floating in space. I've also slightly saturated the lighting to give a more in space vibe.