Reason I haven't worked on actual kobolds much yet was planning for new models before getting to them. Because the games gone from a low poly style to what you've seen in the last few updates, I always meant to get around to making new kobold and knight models eventually. The goal for them is higher detail while also staying close to the original design as much as possible. The original low poly models will still be in the game, being able to swap to them if preferred but the new models will become the default models. I hope to get both the new kobold and knight in game by the end of the month while tidying up the garden here and there. They will also be available to download some time after like the original models so you can use them in games like vr chat or to be modded into other games as well. All games must become kobold.
Nechronom
2021-10-24 17:27:10 +0000 UTC