When you can't see someone's inputs, it's always a little hard to tell when you're watching a tutorial on this kind of topic; whether or not it handles the preservation of momentum you often want in most applications of a wall jump.
Simply being able to jump when next to a wall is (almost) as easy as jumping from the ground. Forcing a horizontal component to that jump and controlling your speeds to prevent climbing any lone wall is a bit (although not much) harder.
My next tutorial is on doing just that, with a slowed descent, sprite change and dust on the wall slide thrown in for good measure.
One day I might even pick a consistent visual style for my tutorials, but it is not this day.
Rouven -Kajuby- Dahlen
2018-04-03 16:32:54 +0000 UTC