SamSuka
shaunjs
shaunjs

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Livestream - Doors in PokeyPoke!

I'm trying to refine my stream format a bit by blending a bit with my tutorial style. I don't like publishing my livestream footage because of how long, meandering, and random they are and I feel they clutter up my uploads. My past experience with channels I follow who've started publishing long livestreams is to skip these when notified because it's sometimes unclear what they're about or what I'm gonna get out of watching. Especially with the amount of time the video is asking me to invest.

So what I'm trying to do is make my dev livestreams more specific. Having a specific goal or thing I'm working towards. They're naturally still more meandering and random and take way longer than a tutorial video, but I hope they're more useful and a more attractive thing to watch after-the-fact than just a "Development livestream".

I like the idea of these kinds of videos because you can see me work through a problem in real time, forget many things, read the documentation, realize my methods won't work how I think, etc etc. And this might help dispel illusions that you need some sort of deep mastery and complete knowledge of GML to write games in GameMaker. I make as many mistakes as anyone else and yet I still make cool stuff. I think it's good to be able to expose that reality to people more often.

Livestream - Doors in PokeyPoke!

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