It's time to start tying up the loose ends with the Platformer. This week we're going to be making the Menu a bit better as part of just rounding through the game applying a coat of polish.
Starting off with mouse controls and probably an actual title for the title screen.
Probab...
2018-03-29 15:33:36 +0000 UTC
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PokeyPoke retrospective is done! I'm pretty happy with how it turned out and with that plate firmly spinning or... spun, if you will, it's time to get back to the ever wobbling Platformer series plate and...
2018-03-26 14:43:11 +0000 UTC
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Really happy with how this part turned out, goes over more of the general process involved in building the thing across a couple of days and some reflection on specific design problems and the time constraints of the jam.
I think I will release this one this coming Friday rather than leaving YouTu...
2018-03-21 19:11:13 +0000 UTC
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Plans and plans and plans:
Winner of the poll from last week was "Walljumps with momentum". In other words, tackling the awkward problems that arise when implementing a wall jump that most beginner level tutorials (my own included) tend to gloss over. Acceleration...
2018-03-19 17:53:52 +0000 UTC
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ICYMI, Platformer episode 15 went up for $5+ supporters: https://www.patreon.com/posts/platformer-part-17477136
Also for $5+ supporters, a new topic poll was just announced: 2018-03-12 14:33:45 +0000 UTC
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It's that time again!
I've kept the more popular options from before, and I know by now lots of you are happy just to see the platformer continue so I will keep doing that at a 1:1 pace with these videos.
Two new options:
- Wall jumps that give you forced momentum and h...
2018-03-12 12:57:25 +0000 UTC
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Day later than I'd hoped but whatcanyado.
Live next Friday, itch.io project is up to date with new source code.
For "Homework" see if you can make some kind of symbol that tells you if you're close enough to read the sign?
Hf!
-S
2018-03-10 17:26:38 +0000 UTC
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These could certainly be fancier than they are, but it's been a lot of work trying to get it simple enough for a single part that explains all the fundamentals. This might be something we revisit to make even better in a "second season" of this series or something.
Despite what I said monday I'm g...
2018-03-07 13:39:09 +0000 UTC
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Hello!
New pledges confirmed:
It's the start of a new month and therefore payments have been processing, if you want to make sure you're in the credits as appropriate you need to make sure your payment has definitely gone through. A few new pledgers last month have departed...
2018-03-05 13:45:03 +0000 UTC
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Hello! Gosh there's a lot of snow here. Me and a fellow developer (Tommy Thompson, working on Sure Footing.) have been delivering cool game workshops for kids at the Norwich Gaming Festival.
One of them followed ...
2018-02-28 11:51:35 +0000 UTC
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So I was struggling with this piece for a while, and decided to cut out a lot of what I had made and break this down into one concrete piece about the spear and player and how the hanging and stabbing and core guts of the game works.
The video was becoming a mish mash of technical stuff and design...
2018-02-23 18:04:23 +0000 UTC
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TL;DR: PokeyPoke video still in the works. Due this Friday, then I'm away for a week in Norwich. \o/
Long Video Work vs Short Video Work
So I think I've made this distinction before of videos that I can make quickly and videos that take a long time.
The former tend to ...
2018-02-19 15:32:36 +0000 UTC
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Having fun with this one but it looks like it won't make it out this week. Quite a lot more to do and I might end up splitting this one into two parts.
This first bit I'm doing revolves around the basic mechanics of the player and spear and how they work. It relies on a little bit of knowledge of ...
2018-02-16 14:11:46 +0000 UTC
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Today I put out some more of the GMMeetup videos. I haven't been to these meetups in a little while, time and money being as they are, but I'm still happily hosting the video footage of the many cool talks that are done there. I presume most of you here are subscribers, so check those out at your le...
2018-02-12 16:01:11 +0000 UTC
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Dying!
It's a quick part, showing how we can re-use and combine the things we've made to quickly create new and pre-polished mechanics.
Source code uploaded to the usual page:
https:/...
2018-02-09 18:58:34 +0000 UTC
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This week we're mostly combining basic elements that we've already built to create Consequences™ in our game.
We're working towards tying up all the loose ends and making this a Finished Game whatever that means and then from there seeing how much more polish we can pour on top!
A few peop...
2018-02-08 17:05:29 +0000 UTC
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Source code available for all $5+ pledgers: https://shaunjs.itch.io/wave-spawner-tutorial (link at top)
Enjoy!
2018-02-05 16:21:42 +0000 UTC
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What was and what is:
Last Friday's video is... still not up yet! It's rendering as we speak, I had to make a couple of corrections and update the credits now that this month's Patreon payments are in. Sorry for the delay! I would have put something out to let you know but I'm try...
2018-02-05 15:29:43 +0000 UTC
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Much of the work for this is already done, I created a system as part of a freelance consulting gig a while back. Now I can bring it to everybody!
Shut doors, trigger a set of waves, spawn each wave after the last has been defeated.
When all is done, open the doors!
Set up the waves u...
2018-01-30 17:15:51 +0000 UTC
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What was and what is:
So for those of you who are new/new-ish my unofficial "typical tutorial schedule" is that I release a video to $5+ supporters every Friday, then publically release the following Friday. The topics are ~~usually~~ in a pattern of 1 Platformer part, 1 Patron s...
2018-01-29 12:29:32 +0000 UTC
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Day later release than usual, sorry about that!
Full source code link is in the description along with the sound pack. Follow the link on the itch page to hook up your patreon account for free access.
See you guys Monday for the next weekly update.
2018-01-27 17:54:04 +0000 UTC
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Sorry this took so long to put together. I started my new "model" for source code after this series had begun and hadn't been tracking the source code for every part. So I've had to put each part back together from scratch and I'd been putting off doing so for a while. But now it's done!
2018-01-23 13:43:59 +0000 UTC
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So I guess it's (fairly) safe to say we hit the $1k goal! This is fantastic news and I guess that patreon ad video was well worth the time to make. So what does this functionally mean?
It means I can do this work long term. Until now I'd been eating at my savings or at best breaking even while I d...
2018-01-22 13:53:46 +0000 UTC
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It's a long one! I decided to cover a complete solution for weapons and picking them up and firing them using a modular ds_map system.
This will be public next Friday, I've got a cute little timelapse to put up later today as well, which I won't announce here to spare your inboxes. I also opted in...
2018-01-19 19:04:00 +0000 UTC
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I'm a little surprised this won the vote, but as it's a fairly simple topic I figure I can go a bit more "All in" with the video and present it with a lot of polish.
I'm setting up a system whereby you can use a data structure called a "ds map" to assign the properties of weapons, then simply swap...
2018-01-17 17:33:32 +0000 UTC
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What was:
GM48 Was awesome! I made a fun thing about using a spear to climb around an environment via the two mouse buttons and WSAD/Arrows. I'm sure you can spot all the influence my recent Mario Odyssey binge has had on this. The main idea was inspired by the pokio po...
2018-01-15 14:44:21 +0000 UTC
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I unlisted my old patreon explainer vids a while ago as they're really out of date. I've now got a new one!
Not much in here for you guys obviously, but just so you're up to date on what I've been up to. =)
2018-01-11 01:07:22 +0000 UTC
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TL;DR Summary:
- GM48 this weekend! Maybe no timelapse etc to avoid disrupting tuts
- New Patreon Ad this week
- Poll for next tutorial video incoming
What was:
Last week I managed to just about finish another video, it helped t...
2018-01-08 12:52:52 +0000 UTC
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Parenting and the new variable definition system explained! One week ahead for you cool kids, out next Friday for everyone else.
It turns out GM48 is next weekend! I'd quite like to try that and maybe stream it too. More info in Monday's update :)
You'll have noticed as well I still haven't ...
2018-01-05 19:59:56 +0000 UTC
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So GMS2 came out with a cool new feature recently that pretty much makes all of my videos technically a bit out of date! Hooray!
You can define variables using a... well... variable definition window attached to objects. This is awesome because it allows you to manipulate the variables in child ob...
2018-01-03 16:16:08 +0000 UTC
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