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Twin Breaker (PS4/Vita) Physical Pre-Sale Begins Thursday, March 5th

Hi!

You guys and gals know the drill by now: Twin Breaker, our PS4 and Vita game, launches digitally for $9.99 (cross-buy!) on March 24th. Yada, yada, yada.

And you also know that, with our friends at 2020-03-02 17:05:59 +0000 UTC View Post

Twin Breaker's Trophy List: Revealed

Hi!

I hope you're all well, and are looking forward to the weekend ahead.

As you know, we're releasing Twin Breaker: A Sacred Symbols Adventure on both PlayStation 4 and PlayStation Vita on March 24th. The game is cross-buy, and it'll cost $9.99 (or your local equivalent). We're rel...

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Sacred Symbols+, Episode XXX: Tactical

We get so many friggin' great questions, comments, concerns, thoughts, and ideas sent to the Sacred Symbols mailbag each week, and we can never even remotely get to them all. So this week's episode (as we do every now and again) is dedicated to the b-sides. Why won't Square Enix bring back Final ...

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KnockBack, Episode 107: Birthdays

No matter who you are (unless you were born on February 29th!), your birthday rolls around once a year, every year, without fail. That's how calendars work, after all. What you do with that most sacred of days is, of course, entirely up to you and yours, but in our younger years, birthdays tended...

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Sacred Symbols, Episode 87: Beefy Trendsetter

Persona 5 Royal comes to western PS4s soon, but an interesting controversy has overtaken the hype. Buried within the massive JRPG's original release are a couple of scenes that a small group of players found homophobic, and in response, Atlus is making some key edits to lessen the blow. The quest...

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Sacred Symbols+, Episode XXIX: Sophia the Games Journalist

Sacred Symbols' audience (that's you!) has been clear: You want special guests on the show every now and again. This week, we finally oblige. Please welcome Sophia Narwitz, an independent games journalist packing a bit of sass and a lot of talent. Sophia is willing to tell difficult, often politi...

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KnockBack, Episode 106 | Star Wars Episode VII: The Force Awakens

The infamous Prequel Trilogy of Star Wars films left a bad taste in many enthusiasts' mouths, particularly those who have been fans of the space opera franchise going back to the '70s and '80s. That's why it was so amazingly exciting when --  in 2015 -- Star Wars appeared primed to return to...

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Sacred Symbols, Episode 86: The Means of Production

The American publication Bloomberg is typically a reliable source of information, and a recent story within its pages tells an interesting tale. It appears Sony is having a hard time keeping production costs of PlayStation 5 down, so much so that it's delaying the Japanese corporation's ability t...

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Sacred Symbols+, Episode XXVIII: Challenging Colin

Last week's episode of + was all about confronting Sacred Symbols' cohosts on our opinions and tastes as a collective unit, but this week's focuses all on Colin (that's me!). Sacred Symbols' listeners challenge Colin (me) on all sorts of things: The politics of the industry, the greatness (or lac...

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KnockBack, Episode 105: When I Grow Up

The Brothers Moriarty ended up with pretty awesome jobs, one of us in the gaming industry, the other in animation. But it's also true that, in our younger years, we aspired to some other professions. We ultimately found our way towards what makes us happy, but there were deviations along the way,...

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Sacred Symbols, Episode 85: Going Viral

By now, you've undoubtedly heard of the Coronavirus, a lethal illness originating in mainland China that has so far claimed the lives of more than a thousand people. What you may not have considered, however, is how this might affect PlayStation 5. No: We're not kidding. Game consoles are manufac...

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ICYMI: Twin Breaker Comes to PS4 and Vita March 24th

Hey All,

I realized I posted the news on social media today, but not here, so...

Twin Breaker: A Sacred Symbols Adventure is coming to PS4 and Vita on March 24th. We plan on rele...

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Sacred Symbols+, Episode XXVII: We're Wrong?!

Every week, we talk and you listen. We include lots of your questions, comments, concerns, thoughts, and ideas throughout our run-of-show, of course, but it's mostly a one-way street, and we know that we say some stuff that you simply don't agree with. So this episode of + (and next week's, too!)...

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KnockBack, Episode 104: The Warriors

New York City has long been one of the world's most important and renown cities... it just wasn't a very nice place to be for a few decades in between World War II and the 21st century. The seminal 1979 picture The Warriors captures NYC's decay and despair through a unique lens of youth and camp,...

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Sacred Symbols, Episode 84: Enraptured

PlayStation Plus' free game offerings have always been a little hit or miss, but this month, an essential compilation comes to the service: The BioShock Collection. BioShock, BioShock Infinite, and even BioShock 2 are some of the best games last-gen has to offer, and the original title in particu...

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Sacred Symbols+, Episode XXVI: The Waiting Game

Last generation, we were seemingly flooded with timely sequels to great games, sequels that may have only taken two or three years to develop. Infamous, Uncharted, Resistance, and other PlayStation-exclusive franchises benefited greatly from these quick turnarounds, but now that we're on the prec...

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KnockBack, Episode 103: Final Fantasy VII

With thousands upon thousands (upon thousands!) of video games released since the 1970s, it's easy for some (well... many) to fall through the cracks. Very few are seminal titles that helped to define their era, genre, or hardware. Yet, 1997's Final Fantasy VII is undoubtedly one of the most impo...

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Sacred Symbols, Episode 83: Mao Money, Mao Problems

When money flows from companies that call communist dictatorships home, those funds typically come with strings attached. Activision-Blizzard learned this the hard way just months ago, but it hasn't stopped western teams from accepting this cash with reckless abandon. The next business about to g...

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Sacred Symbols+, Episode XXV: Our Most Anticipated Games of 2020

When it comes to Video Game Bonanzas, 2020 might be unbeatable. Not only do we have an amazing slate of first, second, and third party games to look forward to on PlayStation 4, but we also have PlayStation 5 waiting for us in Q4, a sort of cherry atop the nerdy-ass cake. But let's not get too ah...

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KnockBack, Episode 102: Fast Food

They say that nothing's better than mom's home cooking (and in the Moriarty's case, that's very true). But when we're young, we seem to have an insatiable appetite for fast food. McDonald's. Burger King. Taco Bell. Whatever junk we could shove in our fat faces, we wanted. And the worst thing that...

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Sacred Symbols, Episode 82: Better Late Than Never

The year started out quietly enough... that is until all of the delays began and started ruining our lives. Final Fantasy VII Remake. Cyberpunk 2077. Dying Light 2. The Avengers. Even that completely random Iron Man VR game wasn't immune! But should we be concerned about the reworked schedule? Or...

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Sacred Symbols+, Episode XXIV: To E3 or Not to E3

For the second year in a row (and for only the second year since the trade show-turned-whatever it now is began in 1995), Sony isn't attending E3, the world-famous gaming super-con held each June in Los Angeles. This came as a shock to some, but to others, it's all but expected. With PlayStation ...

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KnockBack, Episode 101: The Matrix

The 1999 sci-fi film The Matrix was released at an interesting inflection point in the history of nerd culture. It launched at a time when -- with the help of Star Wars' resurgence, the soon-to-be-released Lord of the Rings movies, and others -- dorkiness went mainstream, and The Matrix might hav...

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Sacred Symbols, Episode 81: Arkham Assumption

For nearly a decade, WB Montreal has existed in the shadow of its better-known and more-beloved sister studio Rocksteady. But finally, it appears the Quebecois dev is poised to break out. Yet again, the team has teased a vague image on its social media channels that almost certainly points toward...

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Sacred Symbols+, Episode XXIII: Backlog Blues

Backlogs haunt gamers like Abraham Lincoln's ghost haunts the White House. With so many awesome games coming out seemingly week-in and week-out, year-in and year-out, it's virtually impossible to keep up with it all, whether you dedicate all of your time to playing or not. Thing is, every enthusi...

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KnockBack, Episode 100: 100 Video Games We Adore

It seems like only yesterday that we launched our retro and nostalgia podcast KnockBack, and yet it's been nearly two years since our maiden voyage. A hundred weeks on, we've naturally arrived at our 100th episode, and to celebrate, we thought we'd talk about our greatest shared love: Video games...

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Sacred Symbols, Episode 80: A Roll of the DICE

Most of you know EA-owned DICE as the Scandinavian creators of the Battlefield series (and the resuscitators of Star Wars Battlefront, too), but tucked quietly away in Los Angeles is a DICE support studio aptly called DICE LA. DICE LA is essentially the remnants of the old Medal of Honor team Dan...

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Sacred Symbols+, Episode XXII: Trouble on the Horizon

The PlayStation 5 generation will be the first of its kind: An era of console where we'll (presumably) have an entire back catalog of retail and digital titles from the previous gen at our immediate disposal. This, of course, raises an interesting question all about what the hardware's native lau...

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KnockBack, Episode 99: Dead Space

 In 2017, EA shuttered its fully-owned studio Visceral, which bummed a lot of people out, since they were developing a Star Wars game. But back in 2008, before they were called Visceral -- when the team was known by the more quaint moniker EA Redwood Shores -- the talented NorCal developer l...

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Sacred Symbols, Episode 79: Game of the Year Awards 2019

2019 was an interesting year for games. While we eagerly await The Next Generation (no, not the Star Trek show, you godforsaken nerds), a litany of good, great, and even fantastic games hit our precious PlayStation 4 in recent months, and now that the last year is in the books, it's time to look ...

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