SamSuka
velocirection

velocirection

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velocirection activity

Alien bird final renders update

I've been rendering stuff, pretty good so far but there's a couple problems I need to fix (like some cuts between cameras there's weird motion blur because the characters are snapping into new positions over 1 frame so it's like they moved very fast)

2023-07-22 21:23:20 +0000 UTC View Post

Quick poll

I had an idea earlier that I think would be cool to do (but also not like immediately) and it turns out I made Bob a lot bigger this time vs his appearance in the glamor hole animation!

I wanted to do something with the parasaur and triceratops, where the dragon is getting filled. And then ...

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Alien/bird environment

I was really struggling to figure out what the hell this place should even look like. A few times I tried to get inspiration for a design I liked better. I figured maybe the magic of AI would be able to come up with something cool. But trying stuff containing like "sci-fi bathroom", "alien bathro...

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Dragon mating update


I've been baking stuff in the background for this, including soft bodies and (for the characters and the pillows) which took me longer than it should have because of Blender's tendency to cras...

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Alien x Bird update, hair physics finally

Got the hair working fine on the bird. The biggest problem with this was the size of the file I was working in. Once you go over ~3 gigs for a file in Blender in my experience, everything takes like 20-40 seconds to do (like undoing, saving, adjusting the frame range, can't imagine how slow this ...

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Parasaur and raptors animation

Been baking the c[u]m fluid for the alien/bird animation and while doing that I've been preparing stuff for the parasaur and raptor thing from awhile ago. Finishing up the character materials, making some adjustments to the rigs and also modeled a head for another raptor guy.

2023-07-06 09:26:59 +0000 UTC View Post

Alien x bird fluids update

The final WS fluid bake for this thing has been probably the most frustrating one I've done up to this point (like, ever). It's a whopping 31 gigs of simulation data (and also this one is special because I used the color mix feature so that the shaders can mix together)

2023-07-01 21:51:27 +0000 UTC View Post

Dragons mating fluid progress

Been doing a lot of testing fluids, I ended up messing around with extending the animation a bit having the dragon move his butt on his chest so that that baby batter is squirting from both the Bob's tailhole and Jet's own junk onto his face/mouth it would proving to be annoying and an idea I'll ...

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Game (again)

If you've been a patron for awhile, you might know that I used to mostly do game dev stuff. I go from liking game dev because it's fun to solve problems to hating it because it sucks to spend hours and hours debugging the most stupidest things. So I've been back at it again the last couple of wee...

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Two dragons breeding update

I've been meaning to write something about this for the last few days, been busy working on it (and something else I'll write about maybe in a bit) to get it in better shape to show and it's in a state where it's sort of represents something resembling what it'll be like.

I decided to scope...

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Alien bird fluids update

Been baking the fluids, some it's been going fine. I've attached most of what's been baked so far. I need to re-bake the parts around frames 1899-2177 (I forgot to turn the fluid surface subdivision to 1 and bake it again, it's faster to bake at 0 but looks nicer at 1 for the final bake) but it m...

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Alien Bird WS thing update (character movement done)

I've been chipping away at the character animation and I'm almost nearly done with everything related to bones- there's still the matter of the soft body stuff for legs/butt jiggle but that's not a huge task to take of. One big thing is I have most secondary motion done on the characters (the hai...

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Alien bird WS update again

I've been knee deep in animating, polishing, refining, etc... parts of this animation. Been making some good progress I think and the end of the character animation for this is in site!

I wasn't happy with the part where the bird guy starts to squirt [c]u[m]. So I recorded some reference of...

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Misc update thing

I've been working on a bunch of things as mini experiments- one is a new version of the non-dragon version of my sona.

I call him the NERD, some kind of being that exists in a digital world of his own making. One thing I wanted to do here is a better procedural scale system (or like, protot...

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Alien bird WS update

I scrapped a couple parts of the bird's animation, in the last post I mentioned the "holy cow" part (from the above scene) but also the one where the bird says "Don't tell anyone about this, okay?"

I recorded a bit of reference when acting it out, it felt like there was too much going on wi...

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Alien bird WS animation update

I want to have the character motion finished and to have gotten a good chunk of the fluids done on this this month- I've been applying a lot of what I've learned with squash/stretch for characters in this one and it's helped with making the characters seem less like 3d dolls and more like things ...

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Dragons 2 of them update

Lately I've been feeling down about my animation skills. Like, I want to embrace cartoonish animation more, I want characters to feel more malleable and dynamic, like I want to push the actions further and try making things have more feeling to it.

For example, in this animation, I wanted t...

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Dragons going at it

I've been working on a couple misc things. But more importantly, I did some work on Bobbithonius and Jet mating. I was having trouble thinking about what camera angles and movement I should use... but I figured it out when I started thinking about how I can push things further, like how can I try...

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Jet infinite loop finished

The visuals have been done for awhile and I was trying to add actual sound effects to this but I just don't have the right sounds to make it work well. Like, I wanted to have some sound when the fluid hit the camera and got pretty good results by putting my phone in a plastic bag and recording th...

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Horse diversion (long post)

This is probably going to be a longer post and I apologize for me messing around with an idea on a whim- but it all began when I was animating the alien and bird animation and I'm realizing more that maybe a missing ingredient to my animation is more squash/stretch. I also have been wanting to do...

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Dragon infinite loop thing almost done

I've attached the final renders with compositing and everything. I had to do some tricker with the c[u]m though- my GPU keeps crashing while rendering and I think I've found out it's very likely not a hardware or software issue. Whenever I render with that material for the fluid, it crashes the G...

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Jet baby making fluid loop

The dynamics, fluid and everything are done for this short animation! I haven't started rendering yet though, idk what to do with the environment. I want it to look nicer than just some mountains and a yellow-y overcast sky...

2023-04-08 21:25:08 +0000 UTC View Post

Alien and bird WS animation

I've been polishing this up on and off between fluid bakes and rendering, still needs some more work before moving on to stuff like adding soft bodies (and dynamics to the alien guy's head tentacle bulb things and the bird guy's hair/tail). I've attached the whole thing so far!


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Two dragons animation finished


I've attached it below! Subs and not subs version. Since this one is short (and kind of intended to be seen on loop) I didn't put the credits in.

Small dragon's (Jet's) voice:

https://twitter.com/LewdDev...

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Dragons thing almost done rendering

I've been rendering and adding sound to this animation, though for some reason my graphics card keeps making the screen go black/restarting my computer at the parts in the attachment that aren't rendered. It'll go one or two frames then stop (or not even finish rendering a frame before it stops w...

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Dragon update (good news!)

The simulation on the dragon butt fluid took way less time than I thought it would and I've been rendering. I also simulated some more fluids! Some for when the smaller dragons' don[g].

Originally ...

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Dragons update

I really wanted to get this ready to render by the end of the month, probably won't be making that since today I'm starting the final bake and with the domain size needed - but the good news is it's pretty much good to go, render-wise! Soft bodies, hair, balls, it's all there. Just missing the fi...

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Dragons update

Here's some stuff for this dragon thing I've been trying to get ready- I did a lot of rigging and then testing softbodies so both characters are capable of a fair amount of emotional range for facial animation.

Here's a little test with some earlier jiggles (I made the jiggle a bit stiffer ...

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Bronto post credits done

Here's the post credits scene done! One thing that kind of irks me is that I didn't think to animate is that computer fan. So forget I even mentioned it and ignore it please! Because I'm thinking re-rendering the frames that it should be animated in just for that isn't quite worth it...

Als...

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Bronto v3

Someone asked for it and it reminded me to get this isolated and cleaned up. Here's the model of the bronto! Also, I get some people asking about how to select different bones and to do that. I put everything that's supposed to be posed around on the layers on the right side:

2023-03-14 23:17:46 +0000 UTC View Post