I've been meaning to write something about this for the last few days, been busy working on it (and something else I'll write about maybe in a bit) to get it in better shape to show and it's in a state where it's sort of represents something resembling what it'll be like.
I decided to scope this down from what I original thing to try getting this done (at least like, ready to render) by the end of this month. I figured I'd focus on satisfying pulling/tugging and fluid sim with this (and trying some new ideas with soft body animation on the internals)


This is the "money shot" as they I've heard they say in the biz.

Now that's not to say there won't be more dragon breeding the future. There will be! There's plenty of things I'd like to touch on with these two (the head popping in/out of the tail hole with juicy fluid sim for example).
I've attached the current rough cut with the internal/external stuff (like I think the internal/external cuts need to be made a bit smoother somehow). More soon! I'd like to get into testing fluids on this in the next day or two, seems doable.
Serrano Orfeo
2023-06-19 02:07:42 +0000 UTCWdw Wdw
2023-06-18 16:47:06 +0000 UTCTaro Bantom
2023-06-17 10:36:35 +0000 UTCBladeKyro
2023-06-16 02:17:52 +0000 UTCColaperv
2023-06-13 01:42:53 +0000 UTCDilitan Ridhomi
2023-06-12 22:35:24 +0000 UTC