I've attached the final renders with compositing and everything. I had to do some tricker with the c[u]m though- my GPU keeps crashing while rendering and I think I've found out it's very likely not a hardware or software issue. Whenever I render with that material for the fluid, it crashes the GPU and I have to restart my computer (or force it to restart via power button). Like if I used anything higher than 24 samples when rendering (which is reeeeally low and the resulting image is full of denoising artifacts) with the fluid, it just crashes before finishing. I had to lower the samples even further for some specific frames.
It's really annoying so what I did to get around it was render the entire animation at 128 samples without fluid, rendered a mask of where the fluid is on screen (with motion blur and everything) then rendered the animation with very low sample count with the fluid, then composited the two together (so where the fluid is, the render with fluid is revealed and the rest is the render without fluid).

You can't really see the different in the images from the gif, but here's what I mean:

Even 128 samples is too low but it's good enough- as long as it looks okay enough in motion and with some compression artifacts.
Also, I want to talk about the sky- well, in this case, I thought AI image generation might be really useful. So I made (or rather, gave the computer words and the computer made) this tall sky card in Dall-E:

To be clear I don't think that AI imagery is necessarily a net good- no idea what's up with the white lines in that one part but it's awfully suspicious. But I do think that in cases such as background imagery, details on things far away or textures it's pretty useful. When it's used sparingly and the majority of the overall work isn't AI generated I think it's fine.
Idk though I don't claim ownership of that sky image so if you want to use it go on ahead.
Monocerus
2023-07-15 16:57:46 +0000 UTCZaalmall
2023-04-21 06:35:57 +0000 UTCVelocirection
2023-04-18 20:28:29 +0000 UTCMinus Underscore
2023-04-18 11:19:28 +0000 UTCwilliam fordon
2023-04-18 01:04:59 +0000 UTC