I've been working on a couple misc things. But more importantly, I did some work on Bobbithonius and Jet mating. I was having trouble thinking about what camera angles and movement I should use... but I figured it out when I started thinking about how I can push things further, like how can I try taking things to the next level. I wanted to show some "leveled up" hole winking and also internal shots.

I think this turned out pretty good, it's the result of some new techniques I thought would help with having control over the shape of hole as well as like, thickness of the "lips" (as if the flesh was flattening/sinking into the rest of the flesh)

(here's a bit from a test recording, it's in the attachments)
The setup adds some more complexity, it's a ring of bones with spline IK... some of the more advanced and tedious rigging stuff. Takes a bit to setup but it works great! It also doesn't mess with the shrink wrapping techniques I've been doing for awhile now. Like the hole shrink wraps a target object regardless of how the spline IK ring is shaped, for example, in this bit I think is going to be extra cool when finished, like with finished animation and nice fluid splurts 👀

I also did some experimenting with for internal shots. I'd like to inter-cut them with the exterior animation as seen in various other 3d animations (though I think it's obvious I'm a fan of zonkpunch, I've said it before, but I also think that Sealled does some good internal stuff)

One challenge with 3d internal shots is like... it's a difficult to find a good balance between what you can and can't see. I figure what I'll do is have the above part for one scene, then he starts going in deeper and the head pushes past the inner donut, the camera moves and probably clips through some geometry to move to the next "chamber" inside and
Look,
I'm not concerned with internal realism, I thought it would be amazing if there was sucky part inside his butt, for the internal shot and also the fantasy, like dragons just have insides designed for pleasure. Like a bad dragon toy or something.
I'm not happy with the state of the animation yet to show how the full thing will flow, but I liked how this part is turning out! A nice lil' hop up.

More soon!
luka bo
2023-06-05 19:55:37 +0000 UTCHellfire_WolfYT
2023-04-29 04:35:23 +0000 UTCPepper
2023-04-27 21:57:08 +0000 UTCRomok
2023-04-27 15:00:26 +0000 UTCMesechi
2023-04-27 13:46:31 +0000 UTCStitcharoo
2023-04-27 07:53:09 +0000 UTC