This is a bunch of stuff I've been working on. I got some voice acting back from the guy who'll be voicing the parasaur in the raptor x parasaur animation (so I've attached a bit of that, it's just moans and stuff and some POV seeing the parasaur squirm in pleasure). He also did some of the talky...
2023-03-13 19:25:11 +0000 UTC
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Here's the post credits thing so far- still a few things need to be done (some actual animation on the raptor when he looks at the camera, for example) but the fluid sim is done for this. This'll be moving into rendering pretty soon!
Also, the fluid on the camera looks not to good now, but ...
2023-03-07 11:05:15 +0000 UTC
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I really should have been more frequent with this one! I've been getting a lot of animation done on it while waiting for fluid sims on the bronto/raptor/bigger dino guy post credits animation. Lots of character action, lip sync, some parts are more rough than others but a lot of it is shaping up ...
2023-03-07 02:25:30 +0000 UTC
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I think I haven't posted about this since mentioning it awhile ago yet, but I've been working on/off on the alien and bird WS thing. It's fun to do some more traditional character acting, lipsync animation and some cinematography techniques like shot reverse shot, camera dolly-ing, tilting, worm-...
2023-02-26 10:03:53 +0000 UTC
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Here's the finished bronto double ended toy/AV animation! It's taken awhile and I won't lie, I was worried for awhile about how it'd turn out, but I think it's ended up pretty good.
I've included a version with credits and without. I'm still doing credits, by the way! So if you're a...
2023-02-25 08:10:54 +0000 UTC
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I'm almost completely done with the bronto toy animation, the sound is done, the final renders are done, just need to render the final renders with the color adjustments and touch up the full sound effect tracks, should have that ready later tonight but for now I'm posting a little preview, along...
2023-02-24 23:07:02 +0000 UTC
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My computer has been crunching away at the renders, they're getting close to being done! There's one thing I think needs to change though, originally the display the bronto looks at was in a position where this made more sense:
2023-02-19 04:04:06 +0000 UTC
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So, I've been doing a lot of experimenting with some concepts each in various stages of conceptualization while doing the fluids and rendering for the almost finished bronto animation. I've got a few ideas that I've been feeling good about and I figured this would be kind of a misc post that has ...
2023-02-13 20:51:51 +0000 UTC
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As usual, there were a few hiccups when rendering, for example, the 4skin on the smaller dino wasn't working properly, so I had to re-render the display camera view (which meant re-rendering the final renders that had the wrong display camera renders) It's harder to tell on the display:
2023-02-13 00:13:41 +0000 UTC
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Did a lot of minor tweaks, decided to go with the bronto's room from previous animations as the environment and added some paintings in the background to fill in some empty space.
Honestly, it was a bit worrying because things weren't looking too good. But after messing with some lighting a...
2023-02-09 10:22:29 +0000 UTC
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The fluids for this area almost done, the section before the AV part has all the fluids it'll need. Next update, it'll be with all the fluids done, then *finally* it'll be time to do get the finishing touches going (some soft bodies on the smaller dino, an environment obviously, some fixes ...
2023-02-02 07:02:48 +0000 UTC
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Here's an early version of the parasaur if you want to check it out. The materials (except for the eyes) are WIP.
Here's a video demonstrating most of the controls (also fixing a few minor problems I ran into, a couple verts weren't connected on the neck and also moved the teeth bones on th...
2023-01-27 06:40:13 +0000 UTC
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First here's a time lapse of the raptor I don't think I posted! It's a long one, no music and it has a lot of meandering with things like testing cloth, testing some initial rigging stuff, etc, but it's the process from sketching a head to the final body mesh.
2023-01-26 08:29:06 +0000 UTC
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A lot of the non-tailhole fluid has been baked! It's been taking awhile because that's just the nature of fluid sims... but it's been coming along nicely. I've been baking this hands-free bit:

I ha...
2023-01-26 06:32:05 +0000 UTC
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I've been wanting to experiment with more expressive posing on character faces:

The raptor:
<...
2023-01-17 20:10:55 +0000 UTC
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My apologies once again, but I've been working on polishing some of the toy's movement, also a bit of the bronto's body as well as adding in stuff like animation on the nuts/junk, toes/feet, more movement on the legs, that sort of thing. The issue was from when I rebaked the bone dynamics on the ...
2023-01-17 19:45:57 +0000 UTC
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This little project has super charged my mood I'd say, been feeling really productive, inspired... lots of stuff getting done, I've recorded most of it (I think for an hour or two I forgot to record some work on the parasaur)
2023-01-12 23:58:25 +0000 UTC
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I felt like modeling a character for something I've been wanting to do, something to get more inspired. It's hard to explain but I've just felt empty since finishing the dragon animation and working with the bronto (and the all the headaches that animating the AV/double ended toy has g...
2023-01-09 04:38:39 +0000 UTC
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Took longer than expected, but I completely redid a few spots, like I felt as though originally it was just too fast. Just too much movement in some parts. It just felt like some parts didn't have proper weight to it, especially in the beginning (like the gif above).
I think that it's good ...
2023-01-05 00:05:03 +0000 UTC
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I redid a lot of the animation near the end, it was getting too difficult to animate without adding in some extra stuff to the smaller dino's armature. I made a reverse FK spine for him when he's in the hole so it was easier to move the body (instead of the hips being the root bone, the neck is t...
2023-01-02 10:37:38 +0000 UTC
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This has been a lot more of a challenge than I initially though. The physics on the toy were absolutely unusable for the most part, I think I used it for barely 1% of the animation. So it's manually animated for the most part... which has been very tedious.
I think it's turned out... fine, ...
2022-12-25 01:33:50 +0000 UTC
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I recorded some voice stuff, not all of it is in the WIP in the attachments but this is the extent of the lip-sync for this animation! The rest will be spoken, but since the bronto's head is offscreen there's no need to animate the mouth :p
I did some polish on the toy, I originally was lik...
2022-12-18 08:19:22 +0000 UTC
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Finally got the face rigged, it's the same setup I've been doing for awhile now...

I really want to try some more advanced rigging techniques for the face, but I don't think it's a good time ...
2022-12-14 23:19:04 +0000 UTC
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Some polish on the beginning part, also I forgot I still need to work on the bronto's face bones so he's still not very expressive yet. I was trying to do some fancy stuff with surface deforming and lattices, but it wasn't quite as reliable as good old fashioned bones. So I'll get to that tomorro...
2022-12-09 08:59:30 +0000 UTC
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Chipping away at this sequence- I think it's starting to look pretty good! Of course the bronto's hole is really glitchy, but that's something I'll touch up manually soon.
I'm pretty happy with the motion of the smaller dino, hands/toes/balls/pp still more work. A couple people have asked a...
2022-12-05 03:13:27 +0000 UTC
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Still getting a feel for this- I think it's coming together, like I'm starting to see the potential. I think I've talked about it before, but pretty much every time I start an animation I'm just really uneasy about whether something will turn out good or not (and I felt that *heavily* with this o...
2022-11-27 08:57:42 +0000 UTC
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I've blocked out most of this thing- it's still extremely rough though. I'm focusing on getting the timing down (the bronto will have a few lines, which is why around 0:27 the camera looks up at him, like he'll say something about the dino guy getting splashed with a[n]a[l]_juice)
(Also it'...
2022-11-23 22:09:51 +0000 UTC
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Some people were asking about some AV stuff, it's bee awhile and I think it's a good time to do some. I figured it would be a good opportunity to model a new character since it's been awhile for that too. Recycled the pp and the feet from the raptor model as well as the rig so that helped speed t...
2022-11-15 15:48:05 +0000 UTC
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I'm grateful for you all being supportive of my game making, but I'm really sorry for being so distracted by it- that's not what you all are here for and I've been spending way too much time with that. And it's a lot more frustrating to do than animation, ot be honest (though it does have it's ow...
2022-11-09 23:59:25 +0000 UTC
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If you've been a patron for awhile, you'll know from time to time I try some game development related things. So for a few weeks I've been exploring the idea of a turn-based rpg, it's been a lot of meandering, trial and error, exploring a lot of different options. I originally was trying to make ...
2022-11-05 06:55:17 +0000 UTC
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