I had this pretty nice post to make but then was dealing with the community guidelines things and never made this post. I would like to have this sequence done to be rendered next, as a preview of what it'll look like when rendered, but it made me realize that I still need to finish the dragons n...
2022-05-09 06:05:07 +0000 UTC
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All day today, I was going through every post made and censoring images in the top part of the post (this part):

I'm familiar with the guidelines, and at first I was like "eh, taking car...
2022-05-09 05:43:57 +0000 UTC
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A couple days ago, my patreon was marked outside of the community guidelines or ToS. I don't know if it's affected how patrons view the page, but I think it's important I let you know about it!
It was over some public posts from awhile ago that had NSFW in them (they were the ones wit...
2022-05-08 19:19:53 +0000 UTC
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I did some more fluid baking and tests, it's still not quite how I'd like it (a bit too gushy in some parts, and in the final thing the entire pull out from when the fluids first start, the whole thing would be one long sim so there would [c]u[m] leaking from the butt the entire time)
But m...
2022-05-04 21:38:48 +0000 UTC
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I have pretty much the whole animation blocked, slightly animated in some capacity, and felt like it would be a good time to do some work on the pull out sequence.
My original idea was that the bepis pulls out, softer now, and the [c][u]m splurts out. But I thought it could be really neat i...
2022-04-30 23:37:16 +0000 UTC
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I scrapped most of the original smashing animation stuff for the triceratops' side and re-did it to have some more interesting things in it (specifically, some hole kissing head/suction action on a pull out).
Also, I put the dragon's model with the changes into the scene and *miiight* go wi...
2022-04-26 00:15:56 +0000 UTC
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First, the comments on the poll post, there's a ton, and each one is great. Thank you everyone for such a vocal response! I'd also like to apologize to those who sub'd for the glamor hole follow up... I kept getting side tracked, doing this and that, truthfully it's a bit hard to work on because ...
2022-04-24 04:07:15 +0000 UTC
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I've gotten some suggestions, questions, comments, etc... about doing more [a]n[al] v[ore], which I'd be down with. I've also gotten comments, messages, suggestions, etc... about doing more water [s]ports.
I'm asking because I was intending to focus on getting that triceratops/dragon ...
2022-04-22 05:17:15 +0000 UTC
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I was testing out some different stuff for the dragon's jiggle stuff (and the floppy stuff on the d[o]n[g]) but decided to add in some WS, like he's just having a leak, he doesn't care where it goes!
Also, I redid the area, giving him a floppy style one (before it was sheath based). I also ...
2022-04-21 04:26:20 +0000 UTC
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So, good news, the final renders are all done. Next time, I'd really like to figure out a way of adding a lube-coat to the goods... it didn't occur to me until today that I might be able to use the same kind of idea as in the barn boys, the lube-coat on the toy and how that worked. I might do som...
2022-04-19 03:35:24 +0000 UTC
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I got the fluids baked yesterday, and today I fixed some smaller stuff with the 4skin, also I finished up an environment for it. It's a nice lil sauna. I thought it'd be fun if this was a relatively old wooden structure that's seen plenty of use, so the places where big dinos sit are warped inwar...
2022-04-17 09:36:57 +0000 UTC
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It's been a few days, and I wasn't originally intending this to be quite as complicated as it is now, but I really wanted to do something with ropes, where the bronto is also shown shooting [pr]e in a few spots of the animation. I thought it would be neat if the raptor was also here, joining in o...
2022-04-15 09:22:12 +0000 UTC
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VaStar, one of you lovely patrons, requested a version of the WS animation without the WS. I've also gotten a few comments along the lines of "man, WS people will like this!" I know plenty of people aren't into WS at all (which is understandable). That got me kind of really wanting to something t...
2022-04-11 22:54:48 +0000 UTC
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Here's the finished WS animation! This one actually turned out better than I expected! I got quite hot and bothered from this one as I worked on it, and I'm not that much of a WS guy. it was very tough to get the right look for the fluids, but they turned out pretty alright. This particular part ...
2022-04-10 08:12:38 +0000 UTC
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The only way to see how the motion blur will look is to actually render it. Which was rather annoying, but finally I've found a look that works well enough.
I've included a few different videos. The one with "motionblur" in the name is a render with the un-subdivided characters and fewer sa...
2022-04-08 19:20:28 +0000 UTC
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I did some lip sync for this, couldn't really do more lip sync yesterday or the day before due to having to listen to music loudly to drawn out loud family banter I didn't want to hear, so instead I did some other stuff. Such as touching up Lonnie's model from awhile ago. I've updated the eyes to...
2022-04-04 07:27:14 +0000 UTC
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He's ready to post! Here's the improved nerd raptor model. I've made many, many changes.
-More raptor-like head shape
-Better mouth topology
-Gums and improved tongue
-Improved hands (more raptor inspired):
2022-04-01 21:13:05 +0000 UTC
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I was doing a bunch of tests on stuff for WS related things. At first, I figured I'd just use fluid sims to get the stream I wanted. I did do that rigged alembic stream awhile ago, which would work if there's not something that the stream hits, but this time we'll see the fluid hit something!
...
2022-03-29 21:33:54 +0000 UTC
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Finally got all the final renders done overnight yesterday and today I finished up the sound. This is a looping animation (my first one it seems!), so there's no end credits- but if you're a frozen pizza patron, please message me if you want to be in the credits of the next animation! The next an...
2022-03-28 06:06:46 +0000 UTC
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I've been meaning to both post the updated model of the kobold (who I've kind of decided is named "Athena" maybe, idk I really like Greek names) and also the camera imp ("Small Fry"). Athena I fixed a few things on, specifically the IK version of the [d]ick, it had some weird issues that I fixed ...
2022-03-27 04:43:14 +0000 UTC
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Here's the first 300 or so frames rendered with mostly final sound. The sound effects I might put some reverb on it, just a tiiiiny touch.
While things were rendering, I've been trying to do some other stuff, but it's been a bit difficult. This particular scene is a lot heavier than usual, ...
2022-03-26 02:06:12 +0000 UTC
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I've begun the final renders. I did change a few things to the materials such as on the toy- I added what I named the "SUPER WETNESS MAP" vertex color map that mixes the regular shader with a combination of specular and glossy shader, so the shaft appears more wet.
2022-03-25 04:31:33 +0000 UTC
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It feels like it's been a a bit since the last post, but I've been making steady progress on getting something done this month. I was really considering not having any voice acting this time (mostly because I figured it would save some time and money), but against my better judgement, I thought i...
2022-03-20 02:45:42 +0000 UTC
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I'm happy there's been a lot of positivity around the pig and horse! So I made an environment ( a little bathroom diorama)

And I put a bit of extra detail into what few things there are here, such...
2022-03-14 03:46:06 +0000 UTC
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"What the heck are you doing!?" well, frankly I was feeling a bit burnt out dealing with the bronto thing and that dang curve rigging/animating, I did some lip-sync and cloth sim for the triceratops with the VA's stuff but the cloth sim was just incredibly demotivating, a lot of the old "bake and...
2022-03-11 02:00:33 +0000 UTC
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I tried several times to animate the toy thing I talked about previously, it's not animating the bronto that's challenging- it's dealing with a floppy, curved toy! I was getting fed up with it, so I decided to try improving the bronto's mesh further. First of all, I adapted the mesh to work with ...
2022-03-07 02:58:15 +0000 UTC
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The past couple days (and a bit last of last week) I've been testing a few things and exploring some ideas for possible "plan b" animations in case it starts looking like I can't get something done this month.
I should be getting some of the triceratops' dialogue in soon-ish, but it I'm not...
2022-03-02 21:49:10 +0000 UTC
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Here's the finished kobold egg laying animation! All 4750 frames rendered... finally! I think everything passes inspection well enough.
EDIT: Almost forgot! The kobold is voiced by Princess Lil
https://twitter.com/...
2022-02-28 06:11:20 +0000 UTC
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The sound is pretty much done! I was working on that in between fluid bakes, since it's a light enough task to do as fluids are being baked. And finished that up yesterday. The balancing I might tweak between the voice, sound effects and background ambience, but this is quite close to the final a...
2022-02-26 08:28:11 +0000 UTC
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Yesterday, I finished all the fluids! I think there's like, 70 different alembic bakes total throughout the animation. The ending bit where she [j]iz[z] is 8 different bakes, each with varying domain size/position... it's not great, and I wish I could make it better, but it just takes such a long...
2022-02-24 07:52:45 +0000 UTC
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