First, the comments on the poll post, there's a ton, and each one is great. Thank you everyone for such a vocal response! I'd also like to apologize to those who sub'd for the glamor hole follow up... I kept getting side tracked, doing this and that, truthfully it's a bit hard to work on because of the whole cloth sim stuff. But I think that when it's all said in done, taming cloth sims will be worth it. It just adds an extra bit of seasoning onto things when there's cloth that responds to movement in a cloth-like way.

But yeah, it's clear that the glamor hole thing is a lot more in demand than I originally thought! So I'll try to bring this to life the best that I can.
In the attachments, I've attached the animatic thing with the most current versions of things (up to the fist part). It still all needs some touching up, but the biggest difference is that I've made a substantial change to the triceratops' hands and arms:

I didn't really notice it but coming back to it, the hands and arms seemed too small. There's a few parts that need to be fixed to account for this (like, the fist-y part). But I think this looks quite a bit better!
I haven't even touched the cloth sim for the sequence where the triceratops looks over the hole as the dragon sticks his tail out of it- I did learn a thing or two about how to get less clippy/erratic behavior with the cloth and the collision objects, so I'm hoping this sequence won't be such a drag to sim.
(One more thing about physics, there's no jiggly/floppiness on things in the animatic- I'm not sure how I'll end up doing all that exactly, since I've spaced every camera cut out very far on the time line so baking things isn't cut and dry as usual, but I have an idea of how to handle it. The shirt is different because I can export that as an alembic, but the soft bodies is a different matter...)
Anyway I'm extremely tempted to kind of jump ahead to the pulling out part and do some fluid sims for it because I think this will be an absolutely delicious shot with polished animation and fluids...

On the topic of the dragon, I've also made some good changes to his model, some I might not carry over to this version since it might mess too much with the environment (his butt already clips through the wall a bit, but I'm hoping I can fix that with some soft body colliders). The new version of the d[ong] I'll bring over, but the added plumpness might debut some other time, with him alluding to gaining weight/working out to be heavier and thicker for his underlings...

I just really like how this particular view turned out :p
Also, there's another quick test with the dragon shakin booty attached. I was going to render it, but I forgot to animate the tail better and you can see the part of the tail off screen isn't animated and it's only a simple test of more fiddling with the softbody object shape and settings...
Velocirection
2022-04-25 23:35:50 +0000 UTCVelocirection
2022-04-25 23:24:50 +0000 UTCLwbees
2022-04-24 07:15:35 +0000 UTCCocoaWagon
2022-04-24 06:19:44 +0000 UTCMichael Killey
2022-04-24 05:13:13 +0000 UTCPigeon
2022-04-24 04:07:54 +0000 UTC