I'm happy there's been a lot of positivity around the pig and horse! So I made an environment ( a little bathroom diorama)

And I put a bit of extra detail into what few things there are here, such as the shower curtain and cabinet with sink (that doesn't have a faucet because it's not in view). Like they look pretty okay closer up:

Though it's not like it would be seen up close! This marble-y/granite-y type material is a bit interesting...

I made it by messing with the red/green channels of a piece of cheese I scanned and made tileable years ago. Pepper jack cheese!


Though to get better spread, the red and green channels have different mapping. A vertex color map uses the red channel to get rid of spots if it looks like there's too many spots in one place.
Some bad(sort of) news though... Somehow, I didn't realize it until I went to render a viewport preview, but I was animating at 60 fps... which isn't the end of the world, but I don't know if it'll affect stuff like soft bodies and fluid sims. I've attached it. I will say that it looks damn buttery smooth, but 3000 something frames to render for less than a minute of animation isn't very enticing, honestly. So 60 fps isn't here to stay, as much as I would like it.
The time can be re-mapped so that the animation renders and plays back at 24 fps, but the issue is, as I said, what will that do to simulations? A fix that I need to do carefully is to just select all the stuff in every animation layer, all the frames, and scale them down by 0.4, but man... it's actually REALLY nice animating at 60 fps. I don't know how the heck I didn't realize it earlier, but I was having so much fun animating stuff I didn't notice! Here's a few more viewport things.
(ALSO the part where he pulls off the toy and the two pigs attend to his hole and the toy, where there's nothing happening, haven't animated that yet, but it will be animated, like they'll be licking stuff and such)


There's no subdivision surface or anything so the pigs are a bit pointy and the horse hair is using the low detail meshes. But I have to say, I'm quite satisfied with the hair material! It's procedural and such.

I made the hair more brown because the orange, as much as I like it, didn't blend in well enough. Also, one more thing, in the animation attached, you'll notice the hair looks like this:

It made me think a horse with an afro would be really good... I'd love to do a horse with an afro some time.
Anyway, I think I'm on track to have this done by the end of the month- it'll be a 52 second long loop.
Velocirection
2022-03-22 00:09:28 +0000 UTCAtomicReindeer
2022-03-15 06:12:53 +0000 UTCVivesi
2022-03-14 12:40:29 +0000 UTCMia Impala
2022-03-14 04:09:50 +0000 UTCOllyTheFoxcoon
2022-03-14 03:51:06 +0000 UTCAuroraboy95
2022-03-14 03:47:54 +0000 UTC