SamSuka
Pen, Dice & Paper

Pen, Dice & Paper

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Pen, Dice & Paper activity

HEXROLL 2E - alpha build #9 - bugs and walls

Hello Brave Adventurers,

Today's rollout addresses quite a few bugs that crept in during the past few weeks. I dedicated most of this weekend to fix them. I will always try to prioritize fixing bugs over adding new features or content.

I also worked a bit on making ci...

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HEXROLL 2E - alpha build #8 - a mixed bag

Hello brave adventures

Today's rollout has a mixed bag of small features, content additions, minor tweaks and bug fixes.

Dungeon Labels

You can now get a quick preview of any dungeon hazards before guiding your players through it. Use the labels...

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HEXROLL 2E - alpha build #7 - Content editing & water hexes

Hello Brave Adventurers,

In today's alpha rollout I added the ability to statically edit sandbox pages. You can add lore, image links, or tales of your players bravery (or cowardice?)

When editing a page, HEXROLL copies the generated version of the text and you will b...

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HEXROLL 2E - alpha build #6 - VTT maps

Hello Brave Adventurers,

Today's alpha build marks another milestone with the addition of VTT maps - bringing us only a torch-light distance away from the BETA stage.

Here's what you can do today:

  • Create a VTT for your sandbox map and invite others to join...

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VTT Projection Preview

Hello Brave Adventurers,

The topic of VTT came up in our Discord this weekend, so I made this quick demo of the upcoming realtime VTT projection feature I'm currently working on.

This is a natural follow-up to cave maps. Caves pose an interesting mapping challenge to both the referee ...

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HEXROLL 2e - alpha build #5 - Caves!!

Hello Brave Adventurers

Today's alpha rollout meets another milestone with the inclusion of the new cave generator. This is a big-ish feature that I'm very pleased with how it turned out.

There are still tweaks and improvements needed, but nothing tha...

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What color scheme should be the default for 2e?

Assuming the option to toggle between the two during a game is always available.

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HEXROLL 2e - alpha build #4 with settlement links, performance improvements, docs draft and a roadmap

Hello Brave Adventurers

This week's rollout is now live with some cool additions, together with a draft version of the Hexroll Guidebook (at docs.hexroll.app).

The guidebook is incomplete, but provides a good starting po...

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Hexroll Backpack is now open-source

Hello Brave Adventurers,

I've just released the source code of Hexroll Backpack on Github. It is released under the terms of the GNU Affero Public License version 3.

Hexroll Backpack i...

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HEXROLL 2e - alpha build #3 with offline support

Hello Brave Adventurers,

My day job involves caring for a high value, high profile web service, ensuring it is up and running 99.999% of the time. We call this five nines - and we work hard to make it happen.

Applying all the best practices I know of to hexroll dot app, it ...

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HEXROLL 2e - new alpha build rolled out

Hello Brave Adventurers,

I rolled out a new alpha version earlier today, fixing quite a few minor bugs that our in-house expert quality assurance team (namely, "Paper" - the youngest of "Pen, Dice & Paper") uncovered.

Fixed bugs:

  • Duplicate items appear in shops invento...

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Any Patreon login issues?

There were a few instances where Patreon's login page did not successfully redirect folks back to hexroll.app.

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HEXROLL 2e alpha is live!

Hello Brave Adventurers

Hexroll 2e alpha version is now online and available for you to test run at https://hexroll.app/generate.

What to expect?

This is an alpha version of ...

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The road to HEXROLL 2e - discord server is live

Hello Brave Adventurers,

Preparing for the next version of HEXROLL, we now have a community discord server. This will be a good place for us to chat, discuss ideas, share feedback and report bugs.

Patreon supporters get access to the Patreon-only chat channels.

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The road to HEXROLL 2e - alpha version is imminent

Hello Brave Adventurers, 

Time for another cheesy devlog update :)

HEXROLL 2nd Edition alpha is nearly ready. I'm now playtesting it with my kids. As soon as I get things reliable and fun enough to use, I'll make it  available here in our Patreon community t...

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The road to HEXROLL|2 - Mapping

Another quick video update on some mapping features I'm currently working on.

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The road to HEXROLL|2 - Hex Crawling

Another quick update showing how hex crawling will look like :)

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The road to HEXROLL|2 - The new WIP dungeon maps module

Here's a quick preview of the new SVG dungeon maps. This is still work-in-progress, but you can get a sense of what's coming.

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The road to HEXROLL|2 - an updated tileset

Adding rivers and roads meant I had to create a revised tileset. The new tiles will allow river and road curves to be layered between the hexagon and the art. Tiles will also have low-res versions to make large maps look less noisy when zoomed-out.

This was also an opportunity to add three ...

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The road to HEXROLL|2 - I'm now adding rivers

..and optional trails between towns and cities to add more options to wilderness travel.

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The road to HEXROLL|2 - under the hood stuff

It's St. Patrick's day here in Ireland, and I had a few spare hours to work on the server-side of things and record this quick update. This is not something you will ever need to see or use - but this is how things will look like under the hood.

Let me know if you'd like me to record and po...

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2023 development poll #2: What device do you prefer using with HEXROLL?


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The road to HEXROLL|2 - experimenting with full continents

I still have my work cut out for me on this one. The plan is to generate full continents with at least 10,000 hexes. That's well over 200,000 square miles - packed with NPCs, dungeons, monsters, treasures, conflicts and glory!

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The road to HEXROLL|2 - it's a whole different beast

Greetings Brave Adventurers,

Allow me to geek out super briefly and using a couple of diagrams, illustrate how HEXROLL|2 will be in many ways more of a platform, rather than a simple generator.

The current HEXROLL has a pretty straightforward structure. Oversimplifying, it's an execut...

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The road to HEXROLL|2 - introducing Scroll

Greetings Brave Adventurers,

I took some time off from work this week and made some meaningful progress.

Specifically, I now have a working version of the new random text generation language Scroll that will be used to support the new capabilities I plan to a...

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2023 development poll #1: modularizing Hexroll?

[I'll probably post some of these in the near future as I explore new capabilities to add to the generator]

How important to you is the potential ability to re-roll specific parts of the sandbox, such as encounters, dungeon rooms, shops or even an entire city? (ass...

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Upcoming features update before the next year of Hexroll

Season's Greetings, Brave Adventurers

I hope you are having a lovely holiday season.

It's time for a quick update on some recent and upcoming additions to Hexroll, but first, I'd like to thank each and every one of you for supporting the generator and the vision throughout the year. T...

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Hexroll Community Get-Together tomorrow!

Greetings Brave Adventurers,

I look forward to chatting with you on Saturday tomorrow, at 6pm GMT / 2pm EST / 11am PST.

We will meet on Discord in the Hexroll Events voice channel. Using the voice channel will also allow me to share my screen in case we need to:

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Save the date: Live Ask Me Anything / community Get-Together

Greetings Brave Adventurers,

This is just a quick heads up that we'll have a live get-together / Ask Me Anything for our Patreon community on Saturday, September 17, at 6pm GMT / 2pm EST / 11am PST.

Please save the date if you wish to join and chat :)

I'll post ...

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Settlement maps technical preview is live

Greetings Brave Adventurers!

I've completed the basic integration with Watabou's city and village generators, and this is now ready for our Patreon community to experiment with.

To generate a sandbox with settlement maps, visit:

2022-08-13 10:53:00 +0000 UTC View Post