SamSuka
Pen, Dice & Paper
Pen, Dice & Paper

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The road to HEXROLL|2 - it's a whole different beast

Greetings Brave Adventurers,

Allow me to geek out super briefly and using a couple of diagrams, illustrate how HEXROLL|2 will be in many ways more of a platform, rather than a simple generator.

The current HEXROLL has a pretty straightforward structure. Oversimplifying, it's an executable that when given a set of parameters, outputs one big HTML file:


HEXROLL|2 on the other hand will be structured as an interactive web application:

Instead of generating a single monolithic HTML file, HEXROLL|2 will generate each sandbox as a collection of connected entities in a directional acyclic graph. The backend will be based on SCROLL, and the frontend will be a dynamic Javascript application using SVG graphics for maps.

I promised to be brief, so I'll stop here and share more in a later post.

Until then - enjoy the crawl.

Ithai

Comments

I'll post more soon :)

Pen, Dice & Paper

Looks sick as shit dude, can't wait. Would love to see some more backend/server side stuff.

Conjured Castle

It's too early to tell as I'm still experimenting with things (specifically I want to hone down hex map customization, re-rolling and large scale maps). Ideally I want to get to a Patreon-only release for testing within the next six months. I'm currently dedicating ~50% of my spare time (of evenings, weekends and time-offs) and it seems to yield good progress while still being sustainable :)

Pen, Dice & Paper

When can we expect a forst release of hexoll2? Any plans? :)

Mauricio Garza Colome


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