SamSuka
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Action RPG series - Episode 1

Yeah it's finally here! YouTube is going to take a while to process the higher resolution, at time of writing we only have 360p. 

Week 50 - Episode 1 progress

Editing part 1 has gone very smoothly. My new processor has paid off enormously and working in after effects and premiere is many times more productive than it was previously.

I have been very careful in the editing of episode 1, it will be the most viewed episode of the series by a large m...

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Week 49 - ARPG Demo now live!

 https://shaunjs.itch.io/shauns-action-rpg-tutorial 

You can now access the free demo for the ARPG series! This is representative of what we're going to make by the end of the series.

...

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[Mini Update] Saving & Loading & Title screen

Simple but effective! I'm a little behind where I wanted to be as of my last update, but work on video one is underway.

Before you see video one, I'll be getting the demo up for people to download and play around with, and the early source code for $20 supporters.

As I said previously...

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Week 47 - Making a start on Video One.

Hello everyone!

Hopefully some of you managed to catch my live streams last week where we were putting some of the last touches on the ARPG codebase. I've decided to finish up two more features this week and then simply get started on scripting and producing the first episode.

This sk...

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The Quest Giverâ„¢

I want to take another moment just to thank you all for your patience while I work on this thing. It simply wouldn't have been possible for me to build a tutorial project of this size and complexity without all of you.

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ARPG Tutorial Update - What remains

Marked in dark grey is everything that has been finished so far. This is the code side of what remains to be done for the ARPG tutorial. Today I finished up a title screen and basic "Signpost" style NPC objects that turn to face the player and can have branching dialogue.

The art side is mo...

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Week 44 - Arrows & Death

I've been keeping my head down and grinding last week and I'll be doing the same this week. Popping in to give what I consider important reminders that I'm alive during these quieter times with some gifs...

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Week 42 - Hooks and Chains

This is probably the most superfluous thing to be added to the tutorial project. It's also about as complex as the series is going to get (Next to the dialogue stuff that's already in).

It was a slow but careful first pass and for once I'm pretty happy with the first draft of the code on th...

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Ludum Dare 45 Timelapse

The game I built for ludum dare 45! This video will be public at the end of the week.

The game and it's source code (spoilers!) are available here: https://ldjam.com/events/ludum-dare/45/click-the-...

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Week 41 - ManyManyThings

Ludum Dare 45

This weekend was Ludum Dare 45! I took part, streamed it live over twitch, and built a video game! It was a simpler game than many I've made before. Less ambitious, with the scope dialled way back over my 2019-10-08 14:42:11 +0000 UTC View Post

Week 40 - Ludum Dare 45

It's that time again. First time from the new home! I'll be taking part in Ludum Dare 45. For those who don't know: Ludum Dare is a 48 hour game jam that has become something of a tradition for me to enter, livestream and produce a time-lapse for. I have to build a game from scratch in just 48 ho...

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Week 39 - The Greenest Screen

While it needs a second coat I'm pretty happy with how this chroma key wall has turned out! I don't do a lot of green screen content but it's nice to have and I love the color. Our living room now almost um, exists, too:

2019-09-27 15:15:29 +0000 UTC View Post

Week 38 - A New Era & Topic idea request

I'm finally moved in. Mic Arm set up. Both monitors are live. I'm still living out of boxes for the most part with many walls to paint, lots of furniture to build and bags and boxes to empty, and organize, but I can finally start to return to some semblance of a routine. We finally have all of ou...

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Health bars Tutorial

Here's something that came second in a topic poll (by one vote!) a long time ago. It's only a quick piece and the more advanced among you won't get much out of this, but I think it's something a lot of people struggle with and ask for often. Might be something to follow up with advanced tips and ...

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Week 37 - Moved in!

Finally.

We're in the new house (and today is also my 30th birthday!). I'm living out of boxes and bags but the internet is running and the PC is set up in a barebones, single monitor, essentials only kind of way. (The start of the new office, pictured!)

We j...

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Week 36 - Moving!

Last week I put together a review of Tilesetter, it's a pretty cool tool so go and check it out! https://www.youtube.com/watch?v=UBch5ovcxBk

This week is being largely dedicated to clearing out the house and...

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GameDev Tools: Tilesetter

Another review of another cool tool. Also, today I picked up the keys to my new house! Sorry for the lack of an update this week, as you might imagine I've been a bit preoccupied!

Hope you enjoy this one, Tilesetter is a really handy piece of kit.

-S

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Week 34 - Back in England

I'm back! I had a mostly wonderful time on holiday, exempting some house-purchase drama creating some very not needed stress on the first couple of days. This resolved fine though and now it turns out me and my partner are completing our house purchase on the 30th of August!

The 'office' we...

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What can (should) you make with GameMaker?

It's that video I was talking about! 

Also please note the giveaway in the video description, I'm giving away 3 copies of GameMaker Studio 2 provided by YoYo!

See you all in ~10 days =)

-S

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Week 32 - Holidays, Homes & Future plans

A whole bunch is going on at once this and last week. There's been more movement on the house purchase front (We're finally getting ready to complete! I might even move by the end of the year!) and also a holiday to Spain I booked with a group of friends and my partner at the start of the year ha...

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Week 31 - Pausing & Modularity

I'd put off implementing a pause in the ARPG until I was sure of how I wanted to do it. This turned out to be a mistake because I ended up implementing the simplest pause possible and because the later in a project you implement this kind of thing the longer it takes.

The system was just wr...

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Week 30 - Cleaning up & YT Streams

Some of you might remember from 18 weeks ago me and my partner had an offer accepted on a house. Yep, it's been 18 weeks since then and we still have not moved. It's been an agonizingly slow process (Yeesh, in many way...

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Fading Tiles - Devlog

A new PokePoke devlog showing the simple approach I took to a tile layer that turns transparent on contact; allowing for fake walls and secret areas.

By the time it finishes processing, it'll be in 4k too! Hope it was worth it because these files am big:

2019-07-19 18:11:24 +0000 UTC View Post

Week 29 - Pots & Drops

Last week we got collectables going and a tiny bit of (not yet perfect) UI that shows both your coins, your equipped item, and that item's ammunition (if any).

Collectables have a bit of magnetism ...

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Week 28 - Art takes a long time

I posted this gif up last week, showing both the bombs (which now function, by the by. Killing slimes, destroying the cave-blocking-boulderâ„¢, etc) and also you may have noticed new artwork for the clif...

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Bombs!

They're not currently very effective! But they otherwise work now. 

And yeah that is a cheap knock-off of Minish Cap's explode animation that still took way too long to make thanks for noticing.

Been chopping a lot of art ("art") off the to-do list. It's the biggest time sink by ...

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Week 27 - $1500 Goal reached!

So after a few weeks not super-closely tracking my Patreon income due to the anxiety it often causes, you guys have snuck up on my goal seemingly out of nowhere and pushed us over the line!

$1500 is my goal for transcriptions and subtitles and I'll be starting the work immediately. I said I...

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Week 26 - $20 tier update, RPG Choices

Few things to go over this week!

$20 Cap & Description

The most pertinent for some of you is I have upped the cap on $20 tier supporters from 40 to 45. The reason I keep a tight cap on this is because my free time is a (very) finite resource, and ...

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GMS2 Animated GIF Tutorial

As of 2.2.2 stable runtime release you can now record GIFs in game using any surface. Here I show setting that up in a simple way using the application surface to record the whole game.

Attached to this post is the script as run in the post-draw event. You'll need to swap out the size macro...

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