SamSuka
shaunjs
shaunjs

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Week 28 - Art takes a long time

I posted this gif up last week, showing both the bombs (which now function, by the by. Killing slimes, destroying the cave-blocking-boulder™, etc) and also you may have noticed new artwork for the cliffs and cave and boulder itself. Even some new pink flowers sneaking their way into that gif.

Not to mention the fancy explosion effect itself!

Some more code work has been done on handling 'damage' to enemies in general. Thrown items (of all kinds!) can now damage slimes on impact, bomb explosions damage them, etc.

Also not seen in this GIF is work that was done on improving shadows. Above you'll notice all the shadows are the same size. Now we're drawing them dynamically based on the sprite. It's still not perfect but it's an improvement. All this code is up to date for the $20 supporters who can access it early, here. 

So how is this whole thing going?

As you can see we've combed through a lot of the stuff we planned to cover. There is still a lot of stuff to go and some things listed here as a single word or phrase entail a lot more than several others put together. It's hard to gauge the total progress this way, but I'd say it's reasonable to put us around 75% done.

I don't think I'm going to take this approach again. I like the idea of doing this much preparation for a series a lot but in practice it's... just not much fun. For you or for me. I think the Platformer while it had issues from being developed 'on the fly' also had a lot of benefits that I didn't appreciate at the time. It felt like more of a journey we were all taking together.

We've come so far with this that I'm going to see it through, but I think in future any long series like this will go back to my old style that I think worked better for everyone.

-S

Week 28 - Art takes a long time

Comments

Hey Shaun. I am a pixel artist and more. If you need a pixel artist companion hit me up friend. I got you. Not trying to self promo. I just wanna help. Truth.

Yeah I'm with you on that.

I appreciate that you're trying something different with this series, but there is certainly something to the "on the fly" style you typically do. Can't wait to work my way through this one tho.

Whrathgar


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