This was challenging to get right but I think it finally is decent enough. First, the balls. I tried a couple different ideas- one was to create a physics object that would help give a general motion the balls would follow.
2023-12-06 11:17:49 +0000 UTC
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Happy late thanks giving if you celebrate that!
I've been working on this bit, doing some animation, cloth sim testing, testing fluids- I'll start with the fluids. I'm pretty sure I haven't mentioned this in a previous post but I did some R'n'D on a method using geometry nodes to merge vert...
2023-11-29 09:21:58 +0000 UTC
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I finished up the sound yesterday but today found some rendering problem with the squirt fluid. Fixed that! (had to re-render a few frames to blend between two alembics that were part of different branches of that fluid bake)
So remember in the last (or the previous before last?) post I men...
2023-11-21 22:45:08 +0000 UTC
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So there was this part in the animation that looked okay when it wasn't rendered but I just don't look because it looks strange when rendered. It was a bell-shaped fluid inflow I wanted to look more explodey but couldn't nail it. And as I'm adding some sound, I see this part and think "eh... it's...
2023-11-16 01:28:38 +0000 UTC
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Good news, the renders for the land scape view are done! Also, I had a couple ideas that... unfortunately add on to this animation but I think will take this to *the next level*
So, I was chatting with the parasaur's VA, telling him I wouldn't re-use voice stuff he recorded for the long ani...
2023-11-13 04:15:20 +0000 UTC
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This has been rendering! I chose to render the land scape version first because I wanted to try experiment with getting stuff on the camera. Simulating fluids to hit a camera is a huge pain because the domain has to be much bigger and the resolution needs to be higher (otherwise the fluid might l...
2023-11-09 22:43:15 +0000 UTC
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With the fluids from the tail hole done baking, I've been baking the fluids from his d**k, wrapping that up. In between fluid bakes, I was throwing together a little environment, adding materials to stuff that needed it, adding other small details like for example, some (fake) fluid going through...
2023-11-06 23:06:34 +0000 UTC
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I ended up expanding this bit quite a few times, I kept needing more and more seconds to like... do this justice! I wanted it to be like this really hot foreshadowing, the pig is watching the hole that's about to swallow him guzzle gallons of hungry donut lube, so eagerly it sucks the whole bottl...
2023-10-31 11:06:21 +0000 UTC
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I've been doing more stuff on the vore thing- the swallowing took me a bit to massage it into something that looked okay but it's taking shape. I was really worried I wouldn't be able to pull off a nice swallowing with a healthy neck bulge (and cheek bulge) but at this point, I think it's startin...
2023-10-24 23:12:09 +0000 UTC
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I was trying to really fine tune the jiggle on the parasaur's butt the last few days which involved a lot of tweaking/baking... so I've been also doing other stuff between that. Still might be a *touch* too jiggly though... but this is what it looks for now. I wanted something that had more of a ...
2023-10-21 22:42:43 +0000 UTC
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I've been working everything, though truthfully I've been a bit stumped with the vore scene in the dragon/pigs animation. But I'm making some steps towards progress on it. I started with the balls method to get started with the positioning then tried to make the actual rig fit the positioning/pac...
2023-10-14 05:13:03 +0000 UTC
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Between me getting sidetracked by dumb game dev things I was working on finishing up that damn parasaur solo animation with the knot toy. I had started some fluid sim tests that were going pretty well:
2023-10-05 04:48:07 +0000 UTC
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For several days (a week?) my right ear has been plugged or something, I don't know what it is, maybe ear wax. I've been using some ear wax softener stuff that seems to be helping. Anyway, I haven't been using my headphones as much because it's weird to animate voiced stuff without them (and I'm ...
2023-10-05 04:46:57 +0000 UTC
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I've pretty much finished the layout of the deep tongue'ing scene, it's still very early but I think it's shaping up well! We see the tongue, we see the pig's stomach getting a bit bulged from the tongue, we'll see the pig nutting, etc...
2023-09-25 22:07:50 +0000 UTC
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I've been working on a bunch of stuff! The vore thing is still very WIP and I'm still trying to nail down layout of stuff for the tongue bit... but I know it's going to take awhile to actually finish that one so I thought "well why not just try to do something extremely simple"
One of my fr...
2023-09-20 22:16:25 +0000 UTC
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I got the pig model mostly ready to animate with- I added some important stuff to the rig (like eyelid/lip actions for easier expression posing and also tailhole bones) but it'll need some more additions for the make out part, like more snout controls when the pig snouts squish together (you'll s...
2023-09-15 01:30:41 +0000 UTC
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I finished adding the sound! I kind of got sidetrack with some other stuff (stuff for the deep rim/vore thing specifically, codename Deep Dish) and for a couple days it feels like I have water in my right ear so I was working without headphones on, hopefully avoiding an ear infection (meaning no ...
2023-09-14 03:49:07 +0000 UTC
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As of writing this post, here's the results of the poll:

I was surprised that deep rim is the winner! And casual vore is 2nd. As I said, I want to incorporate the winner and ...
2023-09-10 10:26:22 +0000 UTC
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Took awhile but finally the raw external renders are done in glorious 1080p. I'm attaching that and the sound I've done so far, it's still heavily WIP and incomplete though! And now, as I type, the internal renders are rendering in 1080s.
2023-09-07 22:36:36 +0000 UTC
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Thanks to everyone who gave suggestions! So in this poll, I've tried to list everyone's great ideas in a way generalized way. I'll try to incorporate a runner up some how. Go ahead and pokemon-go vote in the poll!
2023-09-07 05:36:54 +0000 UTC
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So with the dragon animation finally wrapping up (which was supposed to be something short and simple but like... took a long time) I'd like to do another short animation while working on the raptors and parasaur animation.
Please share some ideas! I want to do something simple, like with o...
2023-09-05 23:26:02 +0000 UTC
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I've been rendering this stuff in glorious 1920x1080. And also started adding in some sound here and there. I ended up focusing on getting a good sound scape for the internal parts because that's brand new for me. What I ended up doing to create a sort of "inside" ambience was I took some sounds ...
2023-09-02 22:02:17 +0000 UTC
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Update: Since this post, I had my computer render tiny renders (480x270) renders of most of the external parts here so I could get a good look at even though it's low res (the last scene, where it shows Jet getting covered in fluid, I still need to setup for rendering). I attached that ("...
2023-08-29 21:23:55 +0000 UTC
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(also in the part where everyone is on the couch, they would have clothes on, it's just a pain to animate with the clothes at this stage but they'll be clothed soon.)
Been doing animation on this, knocking out various bits near the beginning. It's just been pushing bones around, trying to n...
2023-08-27 23:34:04 +0000 UTC
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I've been meaning to post a shorter update when I got done with animating the innard shots, then I went ahead and simulated the fluids for it and meant to post that, then I started trying to get the fluids at the final scene working the way I want... and well, haven't posted about until now. My a...
2023-08-23 07:11:10 +0000 UTC
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I'm pretty excited to bring some great news about that raptors and parasaur animation! I've been going back and forth with a couple of the VAs, one for one of the raptors (Taylor) and the other for the parasaur (Jake).
This is some wip animation I did with Jake:
2023-08-17 06:37:06 +0000 UTC
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I've been working on a couple things between stuff, one thing that rpg thing I mentioned awhile, other stuff being the raptors/parasaur thing, other other stuff being cutscene stuff for that rpg thing.
Here's the rpg so far, I haven't talked about it much because I was afraid it might not e...
2023-08-07 21:54:36 +0000 UTC
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While rendering the alien/bird thing I was polishing up the internal shots for the dragon thing. I ditched the softbody sim on the internals because... eh, it just didn't look great imo so just added a couple more controls to the internals rig and hand animated some extra squish on the shaft and ...
2023-08-07 21:07:11 +0000 UTC
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Edit: I fixed a small detail that was really bothering me, the way the alien guy blinked during the "your reproductive organs" line. It was something I noticed but didn't feel like fixing at the time but I kept thinking about it so I fixed it.
2023-08-02 00:29:29 +0000 UTC
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Really wanted to have this done by the end of this month but this is it so far- almost done. I've added some fake drops on the camera for scenes with especially splashy fluid:

There's two scenes I...
2023-07-29 05:52:21 +0000 UTC
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