Update: Since this post, I had my computer render tiny renders (480x270) renders of most of the external parts here so I could get a good look at even though it's low res (the last scene, where it shows Jet getting covered in fluid, I still need to setup for rendering). I attached that ("dfsd_draft renders test1") and I urge you to check it out, even though it's very low resolution! I'll start rendering in 1080p once I get the last scene in this setup for rendering.
I also did this for when I add sound as stuff renders (it's much easier for me to get a feel for the sound when I have something giving an idea of what it'll look like rendered)
Also, I didn't end up losing power, the hurricane ended up affecting higher up in the state... which sucks. Hurricanes are terrible- if you didn't get crazy wind and rain and possibly tornadoes (and storm surge if you live near the coast) that just means someone else did... it just sucks.
I was getting the scene ready by adding the environment and tried to get a nice lighting setup. I had to do some tweaking to everything but I think over it's looking pretty good. I attached some draft renders I had rendering yesterday and overnight. Some renders at various points while testing and tweaking things:


(You'll notice by Bob's tail that there's some weirdness going on with the texture, I'll fix that before doing the final renders!)
I also noticed some pretty egregious weirdness around the fluids here, I've seen this before but usually it's not as bad but I'm pretty sure it's a result of baking the fluids with the unsubdivided meshes of the characters (since like... using subdivisions would make the bake take even longer than it already is). I'm going to try figuring out a way to fix that...

That's it for now! Just a heads up- there's a hurricane coming so I might lose power for a few days which won't be good for getting meaningful stuff done... which sucks. If you're in Florida, stay safe out there!
Velocirection
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