Greetings, Brave Adventurers!
Most of my hexroll development attention these days is dedicated to hexroll3. Our latest setup and playtests motivated me to explore tools that will make the new app more referee-friendly and our gaming sessions more fun.
'Dice', who wa...
2025-08-25 12:04:55 +0000 UTC
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Greetings Brave Adventurers,
I'm excited to announce that Hexroll-for-5E is now stable enough to transition from alpha to beta. Thank you for your support and feedback. This first full scale system conversion ha...
2025-06-26 19:20:26 +0000 UTC
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Greetings Brave Adventurers,
Quick update: I've just rolled-out 13 new silhouette monster tokens for both hexroll.app and 5e.hexroll.app.
You can...
2025-06-22 22:34:11 +0000 UTC
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Greetings Brave Adventurers,
Following the conversion work done for the fifth-edition model, a few cool additions have now been back-ported to the OSR one:
Archvillains & Legendary Treasure
Some monsters are now tagged as archvillains, and certain magic it...
2025-06-06 18:38:03 +0000 UTC
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Greetings Brave Adventurers,
Today, I’m excited to share with you the alpha version of https://5e.hexroll.app, a 5E-compatible version of HEXROLL.
Frequently requested for - and inspired by our talented ...
2025-05-23 18:10:22 +0000 UTC
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Greetings Brave Adventurers,
Earlier today I rolled out a new HEXROLL 2E update, adding predefined dice roller links as part of the online text content. This cool feature, suggested by our community, makes rolling ...
2025-05-11 20:21:49 +0000 UTC
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Greetings Brave Adventurers,
I'm excited to share with you some of the progress I've made experimenting with new technologies for HEXROLL3.
My focus was to explore methods & tools to provide a richer & faster experience for referees & (solo) players.
I'd like HEXROLL...
2025-03-09 13:09:33 +0000 UTC
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Greetings Brave Adventurers!
I’m excited to share a big shift in how I build Hexroll from now on. I'm starting to break down the walls around our little code garden here in Pen, Dice & Paper; and opening things up.
From now on, the work-in-progress
2024-12-22 17:43:02 +0000 UTC
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It's time to revisit the devices poll from (almost) two years ago so I can make the best technical decisions for HEXROLL 3 moving forward.
Choose the device you will most likely run the next version of HEXROLL on:
2024-12-15 15:59:37 +0000 UTC
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Greetings Brave Adventurers,
I'm currently exploring ideas and technologies for HEXROLL 3E, and I'd love to get your input to help guide my decisions. This is the first question I'd like your thoughts on before moving forward.
2024-11-08 21:33:39 +0000 UTC
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Greetings Brave Adventurers,
I've just added two new features to HEXROLL 2E this weekend that I hope you'll find useful:
Export map as SVG
You can now use the camera button in the map view to export any visible portion of your map as an SVG file. Maps will b...
2024-09-08 11:54:49 +0000 UTC
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Greetings Brave Adventurers,
If you are using macOS Sonoma and have experienced hexroll-backpack crashing when opening your HBF file, please try downloading the latest build from https://hexroll.app.
The updated source file...
2024-08-04 08:33:01 +0000 UTC
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Greetings Brave Adventurers
With today's update, HEXROLL 2E is officially out of beta \o/
This basically means I think things are stable enough, and I think I can keep them stable enough moving forward.
In this update I made a minor tweak to map pins, making t...
2024-07-19 17:32:29 +0000 UTC
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Greetings Brave Adventurers,
Today's update introduces the new solo hex-crawling mode, map pins and a quick help window.
The new solo-mode generator (an online-only feature) is now available on hexroll.app. Solo-mode sandbo...
2024-06-30 10:07:55 +0000 UTC
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Greetings Brave Adventurers,
Beta update #9 is now live and it is dedicated almost entirely to new content.
Commissioned from Alex Gray (www.adgraywriting.com), one of dscryb.com most creative writers, 2E now features many additional realm plot hooks, hex descriptions and hex f...
2024-06-16 20:15:22 +0000 UTC
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Greetings Brave Adventurers,
Beta update #8 is now live with an option to generate smaller dungeons, some useful map orientation features, and a new flavorful map theme.
Featuring the art of Andrew Sheppard, the new map theme required a pretty strenuous optimization effort to bring ...
2024-04-12 22:00:56 +0000 UTC
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Greetings Brave Adventurers
Today's update opens up new content possibilities beyond what is and will be available when using the built-in generator model.
You can now optionally use scroll mods when generating new sandboxes to modify or extend the worlds you create in new ...
2024-03-12 22:01:32 +0000 UTC
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Greetings Brave Adventurers,
Beta update #6 is now live with exciting features for everyone, and some unique features for Brave Adventurer subscribers.
Firstly, everyone now gets a battlemap in every hex. Yes, even cities, towns and villages can now be shared over V...
2024-02-25 21:21:11 +0000 UTC
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Greetings Brave Adventurers
TL;DR - SCROLL beta is now available to experiment with. It will become the 'modding' tool for adding-to or modifying the 2E generator.
One of my goals is to make HEXROLL 2E as extensible as possible for content additions and mod...
2024-02-11 23:25:03 +0000 UTC
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This feature is already in-development - but I wanted to double check and see if/what should be the default setting that will work best for you when it's completed.
EDIT: It's 'especially cities' and not 'epsecially cities' in the second option. I apologize to the renowned and honorable eps...
2024-02-04 19:25:03 +0000 UTC
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Greetings Brave Adventurers,
Just in time for your weekend games, here's the 5th beta update with exciting new features covering solo gameplay, VTT and content editing.
The new no-spoilers mode was added specifically for solo gaming, but is also fun around the table. You can turn no...
2024-01-26 20:44:18 +0000 UTC
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Greetings Brave Adventurers,
Today's beta update brings a mixed bag of new features, changes and bug fixes.
Let's take a closer look at some of them:
First in the list is the new Table of Contents page. This new page provides a convenient way to quickly navigate the entire gen...
2024-01-11 22:59:52 +0000 UTC
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Greetings Brave Adventurers,
It has been over a year since I started working on 2E and today I feel privileged to be a part of our amazing community. You play the game using a variety of systems and in different and interesting ways. This places me in a unique position to learn from every...
2024-01-09 21:37:29 +0000 UTC
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Greetings Brave Adventurers
Today's beta update brings a few subtle improvements and corrections that I had the chance to work on during this last Holiday weekend.
Keeping it short and to the point - here i...
2023-12-28 23:34:32 +0000 UTC
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Greetings Brave Adventurers
17 months ago I asked you to help me plan hexroll next. Three of these projects are now a big part of hexroll.app.
Today I'm asking you to help me again:<...
2023-12-20 19:37:31 +0000 UTC
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Greetings Brave Adventurers
Firstly, I'd like to welcome those of you who recently joined our adventure. Thank you! for helping make HEXROLL possible \o/
Today's rollout is dedicated to improving stability and correctness. I'm quite happy with how the generator ...
2023-12-18 00:10:27 +0000 UTC
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Greetings Brave Adventurers
I'm happy to announce that from today, HEXROLL 2E is officially in BETA.
To celebrate this, I have maxed-out all of my cheesy video making skills and made this ceremonial teaser :)
Enjoy the crawl!
- Ithai
2023-12-08 18:22:06 +0000 UTC
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Hello Brave Adventurers
I've just rolled out HEXROLL 2E alpha build #12 - and I'm happy to say this is the last alpha build and the candidate to be the first BETA version \o/
Added today are a set of additional VTT tokens with for more iconic monsters. At this point H...
2023-12-03 22:02:54 +0000 UTC
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Hello Brave Adventurers,
Today's version includes quite a few content additions and changes that will now be applied to any newly generated sandbox.
One of the things I went back and forth with during the last couple of weeks was the weather generator. I experimented ...
2023-11-19 23:39:09 +0000 UTC
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Hello Brave Adventurers,
HEXROLL's 10th alpha build is now live with more incremental fixes and improvements. I've worked on aligning rivers in cities and towns, drawing improvements, fixing a few minor but annoying bugs and revising some of the generator content.
I'm currently using ...
2023-11-06 00:42:54 +0000 UTC
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